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TwoSix's latest activity
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
with
Like
.
Arrangeable 17, 16 allows for perfectly viable clerics and M-Us so he must have wanted something more broken than that, likely Cavelier...
21 minutes ago
TwoSix
replied to the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
.
Definitely partial to Method III. Like you said, not a super high chance of an 18 (about 15%) in the array, and rolling in order...
46 minutes ago
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
What is the best way to generate ability scores for 1e AD&D?
with
Like
.
Back in the day I used 4D6 take the best three in order as my means of producing ability scores. This was never wholly satisfying. By...
52 minutes ago
TwoSix
reacted to
Whizbang Dustyboots's post
in the thread
World of Warcraft: Midnight
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Like
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Yeah, my raiding group imploded during Shadowlands, as the half that had spouses and kids and the half that didn't finally had it out...
Yesterday at 6:41 PM
TwoSix
reacted to
Brendan Byrd's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
with
Like
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< tangent: silly > It’s a non-necro open Mike thread! < /tangent: silly >
Yesterday at 6:03 PM
TwoSix
replied to the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
.
Ideally, no one is going to design a ruleset full of normal tech purely for 5e, and then layer specific magic on top of that, which...
Yesterday at 6:02 PM
TwoSix
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
Yea, try to pin the classes together at certain key points of rough equivalence, and then curve fit based on those relationships, also...
Yesterday at 6:00 PM
TwoSix
reacted to
fuindordm's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Like
.
If I were redesigning the XP tables for all the classes, I would do it as follows: 1) Find the big milestones that represent a...
Yesterday at 5:53 PM
TwoSix
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
This is a nerdy topic, I assume we can handle exponents in a spreadsheet. :) That preservation is purely for flavor and aesthetics, not...
Yesterday at 5:39 PM
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
with
Like
.
Well, the answer to that is probably "Yes", in as much as for example the thief - especially the RAW one not revised by me - is gaining...
Yesterday at 4:50 PM
TwoSix
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
My gut feeling here. 1) Keep the classic numbers for level 2 (2500 for MU, 2000 for fighter, etc.) Keep the doubling until around...
Yesterday at 4:50 PM
TwoSix
replied to the thread
AD&D 1E
Revised and Rebalanced Magic-User for 1e AD&D
.
I think my first question would be "Is there a reason to have any class that doesn't fall the same basic curve shape throughout its XP...
Yesterday at 4:14 PM
TwoSix
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
with
Like
.
Well FF never uses the real world, but that wasn't what I was going for in my example. That does raise a bit of an issue however. If...
Yesterday at 2:53 PM
TwoSix
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
with
Like
.
That is what seems to be why this thread is all over the place. Some people want D&D with a modernistic setting while others want...
Yesterday at 2:39 PM
TwoSix
replied to the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
.
I sort of disagree with that. Even within the Contemporary/Urban Fantasy genre, there are individual works that place more or less...
Yesterday at 2:39 PM
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