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TwoSix's latest activity
TwoSix
reacted to
chaochou's post
in the thread
Alternatives to map-and-key
with
Like
.
There is no causality in fiction. There is only the fiction of causality, which - of course - can be anything the author chooses which...
Aug 11, 2025
TwoSix
replied to the thread
Alternatives to map-and-key
.
Yes, but for the purposes of the discussion, that's what was being discussed. These posts are like if the discussion was labeled...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Haha
.
Maybe don't use a lot of skill challenges then.
Aug 11, 2025
TwoSix
reacted to
Ruin Explorer's post
in the thread
I don't get the arguments for bioessentialism
with
Haha
.
Yeah a lot of the seriousness and complexity of the races got added "after the fact" with 40K. Like even if you take Rogue Trader at...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
The guard patrol changes shift, make another stealth roll. The ground here is more gravelly, make another stealth roll. You're near the...
Aug 11, 2025
TwoSix
reacted to
Umbran's post
in the thread
Alternatives to map-and-key
with
Like
.
By deciding how many, and what kind of, and the difficulty of, obstacles exist between the PCs and their goal, you become a participant...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
Fictional state as assessed by you. That's a decision. The only two resolution methods available are 'the rules say' or 'a participant...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
An analogy might be combat. We can use the basic to-hit rules to throw a solitary punch at someone, or fire an arrow at a target. In...
Aug 11, 2025
TwoSix
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
.
It adds a determinate structure. I don't know, as a player, that the GM is going to be satisfied with 3 checks, or if he might decide to...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
No it doesn't? Unless what you really mean here is 'the GM's exclusive discretion over the fiction'. What's the point of any dice rolls...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
Yeah. 'I try to impress the zookeeper by telling him some animal facts I learned from my Hunt skill' 'I try to sneak up to the guards...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
Other people have done the opposite, which is why I posted it. Well, the Oberoni fallacy is about fixing what's broken. Are you saying...
Aug 11, 2025
TwoSix
reacted to
plisnithus8's post
in the thread
D&D General
Players Decide when to Level Up
with
Like
.
I have fairly experienced players that I’ve played with for a while. When we had session zero for a sandbox homebrew campaign with a...
Aug 11, 2025
TwoSix
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
I agree with this. Skill challenges and similar mechanics are just a way of applying slightly more structure to regular play in order to...
Aug 10, 2025
TwoSix
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
.
What I'm saying is that 'Skill Challenge' is not a diegetic construct. Characters do not look around and say "boy, I'm in a skill...
Aug 10, 2025
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