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TwoSix's latest activity
TwoSix
reacted to
Bae'zel's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
Well in the spirit of the current trend of this thread, that wasn't what I was implying, but I acknowledge that this is a concern that...
Sep 9, 2025
TwoSix
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
Agree with this. I'm not against games where the setting is defined first, and than the mechanical options for player characters are...
Sep 9, 2025
TwoSix
reacted to
Horwath's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
best thing to say about this warlock/cleric/whatever requirements. 1. Every mechanical aspect of a character can be explained with RP...
Sep 9, 2025
TwoSix
reacted to
loverdrive's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
The main reason is that in the context of 5e, a warlock without power turns into a pumpkin. There's a drastic power curve, and falling...
Sep 9, 2025
TwoSix
replied to the thread
Time travel doesn't exist because time travel wiped out the timelines where it did
.
I mean, I always thought that was kind of glaringly obvious. If it is possible to travel back to the past, then every version of the...
Sep 9, 2025
TwoSix
reacted to
Ulorian - Agent of Chaos's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
I've read several in this thread. Are you sure you're not looking for an explanation that lines up with your head canon rather than with...
Sep 9, 2025
TwoSix
reacted to
pemerton's post
in the thread
Does Your Game Have Random Encounters?
with
Like
.
The use of random encounters as a type-of "clock" is one well-known use case. The other, though, is as a type of "world simulation". At...
Sep 9, 2025
TwoSix
reacted to
Ulorian - Agent of Chaos's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
I appreciate your response, but it seems to have been formed deep in the cold waters of your stream of consciousness :) If you could...
Sep 9, 2025
TwoSix
replied to the thread
D&D General
What weird CR8 (or greater monster) did the evil water elemental cultists set loose in the flooded lower levels of a desecrated temple?
.
Fiendish shambling mounds that reproduce by inhaled spores causing mycomorphosis (like illithid ceremorphosis). :)
Sep 8, 2025
TwoSix
replied to the thread
D&D General
What weird CR8 (or greater monster) did the evil water elemental cultists set loose in the flooded lower levels of a desecrated temple?
.
Hmm. Desecration of an agricultural deity by flooding and water conjures images of stagnant fields full of mud and rotting vegetation...
Sep 8, 2025
TwoSix
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
I don't know what this means.
Sep 8, 2025
TwoSix
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
Sure, and also all things I wouldn't impose on a character unless the player expressed interest in exploring them.
Sep 8, 2025
TwoSix
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
I'm not going to say that ignoring a wide range of posters has made my internet forums experience much better. That's the whole post...
Sep 8, 2025
TwoSix
reacted to
James Gasik's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I'm a heretic. I'd rather have AC be a function of your class and not even have armor rules. I mean, how many fictional heroes (the...
Sep 8, 2025
TwoSix
replied to the thread
Does Your Game Have Random Encounters?
.
It depends on the game. If I'm running an OSR-style game, where resource attrition is meant to be part of the challenge, I do...
Sep 8, 2025
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