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TwoSix's latest activity
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
with
Like
.
Your argument redefines balance into meaninglessness, and is inconsistent with basic probability theory, basic game design principles...
Jan 11, 2026
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
with
Like
.
This only works if mechanics matter. But I was replying to a post where @ECMO3 clearly articulates that the bias given by mechanics...
Jan 11, 2026
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
with
Like
.
This is an odd position to take. That's not how balance is defined in any game with randomness. Balance is equality of opportunity and...
Jan 11, 2026
TwoSix
reacted to
soviet's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can't. Not without...
Jan 11, 2026
TwoSix
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
Fortunately, I don’t need a survey to know that I know better than everyone else. :)
Jan 11, 2026
TwoSix
reacted to
Sulicius's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
He did!
Jan 11, 2026
TwoSix
reacted to
saviirkad's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
Didn't Mearls post recently how the different types of surveys showed drastically different results and interests between dedicated...
Jan 11, 2026
TwoSix
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Can you elaborate a bit more on this? I think that the "no hard failure" idea sometimes gets mixed up with some other things: * Not...
Jan 11, 2026
TwoSix
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
How compelling something is, is a different axis to the one I’m talking about. I think. Although to the extent I have a point, it’s that...
Jan 11, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Nothing breaks, especially in MotW which (like a lot of PbtA games) has starting characters that are pretty professional and skilled...
Jan 11, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
It's a fine question. Just as with any game that has an advancement scheme, it depends on how quickly the PCs progress. The PbtA chassis...
Jan 11, 2026
TwoSix
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think the idea that lore is set in stone once set does a harm to our ability to take creative risks and iterate on a game's design. I...
Jan 10, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and...
Jan 10, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the point he's making is the results aren't always the same. Faster is only a guarantee of fastness, but not necessarily...
Jan 10, 2026
TwoSix
reacted to
Jahydin's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Just lack of complexity. For instance, Non-Modern: Modern:
Jan 10, 2026
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