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TwoSix's latest activity
TwoSix
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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Speaking of lore "actually mattering," I had an end-of-session wish from a player last Tuesday which was then echoed by the whole group...
Jan 12, 2026
TwoSix
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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This is where we run into something I'm pretty sure that WoD did that is more clearly seen with Paizo's adventure paths. I do not...
Jan 12, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Either you missed my point entirely or you are disagreeing on a point that is not well founded. Anyone who runs to the internet to...
Jan 12, 2026
TwoSix
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Like
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Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 12, 2026
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
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Like
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Your argument redefines balance into meaninglessness, and is inconsistent with basic probability theory, basic game design principles...
Jan 11, 2026
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
with
Like
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This only works if mechanics matter. But I was replying to a post where @ECMO3 clearly articulates that the bias given by mechanics...
Jan 11, 2026
TwoSix
reacted to
DinoInDisguise's post
in the thread
D&D 5E (2014)
Is Point Buy Balanced?
with
Like
.
This is an odd position to take. That's not how balance is defined in any game with randomness. Balance is equality of opportunity and...
Jan 11, 2026
TwoSix
reacted to
soviet's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
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Like
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The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can't. Not without...
Jan 11, 2026
TwoSix
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
Fortunately, I don’t need a survey to know that I know better than everyone else. :)
Jan 11, 2026
TwoSix
reacted to
Sulicius's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
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Like
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He did!
Jan 11, 2026
TwoSix
reacted to
saviirkad's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
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Didn't Mearls post recently how the different types of surveys showed drastically different results and interests between dedicated...
Jan 11, 2026
TwoSix
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
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Can you elaborate a bit more on this? I think that the "no hard failure" idea sometimes gets mixed up with some other things: * Not...
Jan 11, 2026
TwoSix
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
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How compelling something is, is a different axis to the one I’m talking about. I think. Although to the extent I have a point, it’s that...
Jan 11, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Like
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Nothing breaks, especially in MotW which (like a lot of PbtA games) has starting characters that are pretty professional and skilled...
Jan 11, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
It's a fine question. Just as with any game that has an advancement scheme, it depends on how quickly the PCs progress. The PbtA chassis...
Jan 11, 2026
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