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TwoSix's latest activity
TwoSix
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Gygaxian GMing is not low prep by modern standards. But dungeons are openly artificial and constrained environments where the PCs...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Outrageous! I'm not trying to make my preference central to a discussion of how RPGs should be played. But I am expressing an aesthetic...
Jan 12, 2026
TwoSix
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think that it is a real phenomenon but also a fading one precisely because making video games and mods scratches that itch far better...
Jan 12, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This argument is silly. You can't run a game without players either, and the fact that there is usually more than one player isn't the...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think it's not just "design and prep" being the thing. There's also something about the experience of leading others through it: of...
Jan 12, 2026
TwoSix
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Absolutely. The game is what happens at the table with all the players (minus holidays, illness, etc.). Design and prep is strictly a...
Jan 12, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Design and prep by the GM? I think that might be true of some games, but certainly not all. Any argument that says prep is more...
Jan 12, 2026
TwoSix
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Modern is not necessarily better. Modern is necessarily fresher and modern games come with subjects that haven't been chewed to death...
Jan 12, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think 'serving' is a terrible way to characterize RPG play. I think it's more useful to start with the idea that everyone at the table...
Jan 12, 2026
TwoSix
replied to the thread
Penguin Random House Announces New D&D Romantasy Book
.
Does that make her a Spice Girl Wannabe? :)
Jan 12, 2026
TwoSix
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Man, I'm just glad I'm not that into any fairly immutable 1st party setting lore! I'm glad that I'm not wedded to anything where new...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Jan 12, 2026
TwoSix
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I remember, in the mid-90s when the internet was still a new thing for grad students in Arts faculties, discovering and enjoying a...
Jan 12, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Oh, well, on this I simply agree. My point much much earlier was not to this, and not in regards to you or your posts. I was talking...
Jan 12, 2026
TwoSix
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Jan 12, 2026
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