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TwoSix's latest activity
TwoSix
reacted to
Remathilis's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
Dunno. But it's giving me the "school of invention" vibe that the Ravnica UA (that didn't say it was for Ravnica) had that was clearly...
Jan 16, 2026
TwoSix
replied to the thread
D&D 5E (2014)
Is Point Buy Balanced?
.
Shouldn’t characters who don’t help simply get murdered at camp? I’m thought that was how your games rolled.
Jan 16, 2026
TwoSix
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Fortunately, re: the bolded, the crowd of people who play D&D, and the crowd of people who demand that D&D be what it has so-called...
Jan 16, 2026
TwoSix
reacted to
VLessa's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
MB? Unfortunately not, no. But I'm hopeful my friends will try it eventually, so this thread and your other one about actual play will...
Jan 16, 2026
TwoSix
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
We already had cool system for martials back in 3.5. Bo9S with stances and manouvers. It's similar to spells with 9 levels, manouvers...
Jan 15, 2026
TwoSix
reacted to
zakael19's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I like his design here. It’s focused around small overheads to make swapping to face epic level changes in context something a Wizard...
Jan 15, 2026
TwoSix
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
In the context of "we're focusing on one big fight, not an attrition model", does a high level wizard having 5 5th level slots with 5...
Jan 15, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
I have done that, if they're really "crushable fodder" like kobolds. But I use these rules pretty often for 3-4 similar creatures, like...
Jan 15, 2026
TwoSix
reacted to
Reynard's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Like
.
Mob rules!
Jan 15, 2026
TwoSix
reacted to
zakael19's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Like
.
Gotcha, DS! has overkill which is a pretty standard feature of “minions as heroic awesomeness fodder” design.
Jan 15, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
My house rule is slightly different (I think, I haven't read Draw Steel!) in that killing all the minions requires both a successful...
Jan 15, 2026
TwoSix
reacted to
touc's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Haha
.
My kids would say 6 or 7, but maybe 15 (equivalent of a CR 1/4 creature). Low enough many 11th level character basic attacks will 1-shot...
Jan 15, 2026
TwoSix
reacted to
zakael19's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Like
.
This is more or less where Draw Steel! landed as well. Any hit over the individual reduces the pool and you figure out how many more die...
Jan 15, 2026
TwoSix
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
My minion approach is to give them a pool of communal hit points. So 20 soldiers for an 11th level party might have 300 hit points (15...
Jan 15, 2026
TwoSix
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's not a mechanic, but here's a thing that strikes me as modern when it is found in a RPG: a clear statement of GMing principles. A...
Jan 15, 2026
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