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TwoSix's latest activity
TwoSix
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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Oh that’s a good way of putting it. I’d also say “how openly collaborative is X” because like, Burning Wheel isn’t from what I can see...
Jan 18, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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That really isn't enough to imply anything beyond a vague similarity, which isn't enough for our purposes. They are also both very...
Jan 18, 2026
TwoSix
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Tbf, most casual use has it as a shorthand of games whose core mechanical conceits and framework of principles hew relatively close to...
Jan 18, 2026
TwoSix
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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I don’t think the milestone need to be so specifically defined ahead of time to work. Or that if they are, that they require one...
Jan 18, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
When Player Driven Adventures Don't Pan Out
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This is not how milestones work in our game at all as stated by @Campbell (I forget how much we may have changed from Marvel cortex...
Jan 18, 2026
TwoSix
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Yeah. The lists are only a starting point, and milestones often get adjusted as part of the ongoing conversation of play. New goals are...
Jan 18, 2026
TwoSix
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
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So, the process my group uses is about avoiding some of the prat falls we have experienced in more open ended play. Stuff like making...
Jan 18, 2026
TwoSix
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 18, 2026
TwoSix
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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So there’s hope for the future! Sure, but if they’re not considered when creating “hooks” or other content, then as has been pointed...
Jan 18, 2026
TwoSix
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Jan 18, 2026
TwoSix
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Jan 18, 2026
TwoSix
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I think this might be related to your problem in the OP. What I mean by that is that, if the GM does their setting and situation work...
Jan 18, 2026
TwoSix
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 18, 2026
TwoSix
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I'd go so far as to say that that is probably bad advice.
Jan 18, 2026
TwoSix
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Ok, we did this for 700+ pages in that Sandbox thread last year. This is why I've been trying to say there's different styles of...
Jan 18, 2026
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