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TwoSix's latest activity
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
Yeah, the way I imagine Tiers is that they not only make the numbers bigger (a multiplier or something) they also unlock things that are...
Jan 28, 2026
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
I feel like a game like Star Wars (and this goes for other genres too, supers in particular and certain flavors of not-D&D fantasy)...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
Sure. I just want the system to set the expectation that "this is the end of the road for power gains", not that "you could have gotten...
Jan 28, 2026
TwoSix
replied to the thread
D&D General
So how do Half-Elfs feel different to Elfs?
.
Right. Having a non-human perspective is certainly possible, but its utility is in telling a story that reflects somehow on our shared...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
I don't feel it is. I'd rather do a Blades-like system than a system with the progression chopped down.
Jan 28, 2026
TwoSix
replied to the thread
D&D General
So how do Half-Elfs feel different to Elfs?
.
I agree here. To me, the salient point is that different ancestries in our fantasy game aren't supposed to be explorations of science...
Jan 28, 2026
TwoSix
reacted to
Remathilis's post
in the thread
D&D General
So how do Half-Elfs feel different to Elfs?
with
Like
.
The issue of course is that since we're all just guessing, everyone puts different amounts of effort and uses different metrics to...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
To me, that's a perfect example of why you need different games. If I'm running a gritty street-level game like Andor, and we meet a...
Jan 28, 2026
TwoSix
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
I've been an advocate for this for a while. If you follow bog-standard 5e XP granting practices, you'll usually level up after about...
Jan 28, 2026
TwoSix
reacted to
Smackpixi's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I’ve just eliminated the long rest. You get fully restored when you level up, which you can only do in some sort of sanctuary, no tiny...
Jan 28, 2026
TwoSix
reacted to
Hussar's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
So, this thread popped back up in my watch list, so, I figured I'd take a look. And, lo and behold, just a few short posts below my...
Jan 28, 2026
TwoSix
replied to the thread
D&D General
So how do Half-Elfs feel different to Elfs?
.
To be fair, that sounds like something like a venture capitalist harvesting “youthful blood” transfusions from transients would say. :)
Jan 28, 2026
TwoSix
reacted to
Silam's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
Keying some abilities off of being bloodied in 4e was a neat way to do that… though I haven’t come across this yet in 5e (are there any...
Jan 28, 2026
TwoSix
reacted to
Remathilis's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
I think the fact that DMs feel like the bad guy when they limit options says exactly what it should about limiting options...
Jan 28, 2026
TwoSix
reacted to
soviet's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Haha
.
Greg Stafford is like the 'Simpsons Already Did It' of RPGs
Jan 28, 2026
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