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TwoSix's latest activity
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
Yes, that's literally what I meant. But those differences have to be qualitative, not just numerical. A system with tiers should...
Jan 28, 2026
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
You know what might be fun? A Star Wars Game Jam, where folks prototype new Star Wars TTRPGs, from one pagers to Robust Systems.
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
You can have a level-based system and a tier system together. 5e has what I would call a real "tier system" (not the Tier 1-4...
Jan 28, 2026
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
Call them: Rebel Scum Clone Warriors Knights of the Republic (or somesuch nonsense)
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
Yea, I would generally view it as: Street-level (a group of Stormtroopers is to be avoided, planned around, or ambushed) Jedi...
Jan 28, 2026
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
Yeah, the way I imagine Tiers is that they not only make the numbers bigger (a multiplier or something) they also unlock things that are...
Jan 28, 2026
TwoSix
reacted to
Reynard's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
I feel like a game like Star Wars (and this goes for other genres too, supers in particular and certain flavors of not-D&D fantasy)...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
Sure. I just want the system to set the expectation that "this is the end of the road for power gains", not that "you could have gotten...
Jan 28, 2026
TwoSix
replied to the thread
D&D General
So how do Half-Elfs feel different to Elfs?
.
Right. Having a non-human perspective is certainly possible, but its utility is in telling a story that reflects somehow on our shared...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
I don't feel it is. I'd rather do a Blades-like system than a system with the progression chopped down.
Jan 28, 2026
TwoSix
replied to the thread
D&D General
So how do Half-Elfs feel different to Elfs?
.
I agree here. To me, the salient point is that different ancestries in our fantasy game aren't supposed to be explorations of science...
Jan 28, 2026
TwoSix
reacted to
Remathilis's post
in the thread
D&D General
So how do Half-Elfs feel different to Elfs?
with
Like
.
The issue of course is that since we're all just guessing, everyone puts different amounts of effort and uses different metrics to...
Jan 28, 2026
TwoSix
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
To me, that's a perfect example of why you need different games. If I'm running a gritty street-level game like Andor, and we meet a...
Jan 28, 2026
TwoSix
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
I've been an advocate for this for a while. If you follow bog-standard 5e XP granting practices, you'll usually level up after about...
Jan 28, 2026
TwoSix
reacted to
Smackpixi's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I’ve just eliminated the long rest. You get fully restored when you level up, which you can only do in some sort of sanctuary, no tiny...
Jan 28, 2026
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