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TwoSix's latest activity
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
That's not an uncommon take. But for games like Blades and AW it really does matter. Both games and their various progeny take the...
Yesterday at 12:40 AM
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You need to trademark that shizz.
Tuesday at 11:10 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It's the Rashomon effect; each participant's recollections are their own story, and each story illustrates a part of the greater whole.
Tuesday at 10:01 PM
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Hm? The game presents 5 categories of Consequences (as in, the things you bring into play as the fiction and rules demand): Reduced...
Tuesday at 9:58 PM
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, obviously we do. The game does not need to always punch the characters in the face on a 4/5 or even a 1-3. Sometimes it makes more...
Tuesday at 7:19 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and...
Tuesday at 7:19 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Dang. I would Heat you, but I’d have to charge.
Tuesday at 7:11 PM
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
My clocks are better than yours, so I'm pretty sure that the guard filled yard you describe is actually mine rather than yours.
Tuesday at 7:09 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
My clocks all bring the guards to the yard.
Tuesday at 6:55 PM
TwoSix
reacted to
thefutilist's post
in the thread
Generative resolution
with
Like
.
So talking specifically about Apocalypse World as I would run it. The problem with John’s explanation is that the set up and follow...
Tuesday at 6:53 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't think there's anything wrong with a mechanism that puts mechanical pressure on the players to ablate the pressure soon or suffer...
Tuesday at 6:09 PM
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I'm not quite sure why the mechanical play of "Set up as many clocks as possible, and finish the job just before any/all of them tick...
Tuesday at 5:34 PM
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
One of many things I love about Deep Cuts is basically getting rid of Controlled as reason to roll dice. Just pay a cost at that point...
Tuesday at 5:28 PM
TwoSix
reacted to
Maxperson's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
It's entirely about the roleplay. Gods simply offer a type intelligence and desire to power behind the clerics, and that will color how...
Tuesday at 4:49 PM
TwoSix
replied to the thread
D&D General
Gods, huh, what are they good for?
.
Agree with all of this. Assuming that, the interesting question to me becomes "What do gods provide, in the context of gameplay, that...
Tuesday at 1:56 PM
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