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TwoSix's latest activity
TwoSix
reacted to
thefutilist's post
in the thread
Generative resolution
with
Like
.
I think we play rather differently. I find scale is determined in the orchestration phase you alluded to. I can see my players saying...
Feb 4, 2026
TwoSix
reacted to
Reynard's post
in the thread
What Geek Media Do You Refuse To Partake In?
with
Like
.
Man, I do NOT understand how people can have shows on in the background. I can do it with podcasts and YT videos about stuff, but if it...
Feb 4, 2026
TwoSix
reacted to
cbwjm's post
in the thread
What Geek Media Do You Refuse To Partake In?
with
Like
.
If I'm working or doing game prep, I've found that anything I'm listening too isn't really being paid enough attention for me to recall...
Feb 4, 2026
TwoSix
reacted to
cbwjm's post
in the thread
What Geek Media Do You Refuse To Partake In?
with
Like
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This reminds me that I lose interest in a lot of content that I might otherwise be interested in because people feel the need to post it...
Feb 4, 2026
TwoSix
reacted to
The-Magic-Sword's post
in the thread
Storypath Ultra and Curseborne
with
Like
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Lately I've been getting more into and excited about the Curseborne RPG and its parent generic system Storypath Ultra. Over the last few...
Feb 4, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
That's not an uncommon take. But for games like Blades and AW it really does matter. Both games and their various progeny take the...
Feb 4, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You need to trademark that shizz.
Feb 3, 2026
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
It's the Rashomon effect; each participant's recollections are their own story, and each story illustrates a part of the greater whole.
Feb 3, 2026
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Hm? The game presents 5 categories of Consequences (as in, the things you bring into play as the fiction and rules demand): Reduced...
Feb 3, 2026
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, obviously we do. The game does not need to always punch the characters in the face on a 4/5 or even a 1-3. Sometimes it makes more...
Feb 3, 2026
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and...
Feb 3, 2026
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Dang. I would Heat you, but I’d have to charge.
Feb 3, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
My clocks are better than yours, so I'm pretty sure that the guard filled yard you describe is actually mine rather than yours.
Feb 3, 2026
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
My clocks all bring the guards to the yard.
Feb 3, 2026
TwoSix
reacted to
thefutilist's post
in the thread
Generative resolution
with
Like
.
So talking specifically about Apocalypse World as I would run it. The problem with John’s explanation is that the set up and follow...
Feb 3, 2026
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