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TwoSix's latest activity
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
e So most of the intent here is to not "trap" a player if they misunderstand teh fictional situation or have a different understanding...
Feb 7, 2026
TwoSix
reacted to
darkbard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I want to counter this spurious Alexandrian claim about dissociated mechanics using two recent examples from the 4E D&D game I'm playing...
Feb 7, 2026
TwoSix
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I don't think what you're asking for is possible. Note that I didn't respond to a vague assertion of 'fiction first'. I responded to...
Feb 7, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Are we still talking about Blades in terms of the immersive preferences of specific posters? I have my doubts about the usefulness of...
Feb 7, 2026
TwoSix
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
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I like games that have an expectation of a "Downtime" with a different zoom level built in, be that via loose procedures or genuine...
Feb 7, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
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I like it when a game book helps me find what I am looking for. (at least, that helps me answer the OP question) So if the game as...
Feb 7, 2026
TwoSix
reacted to
Nytmare's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
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I'm a huge fan of how Torchbearer (and to a lesser extent the rest of the Burning Wheel family) handles it. You have unified methods...
Feb 7, 2026
TwoSix
reacted to
fuindordm's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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Like
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Right you are, and the very best RPGs use the system to express the setting and its themes. But those games are not generic and usually...
Feb 7, 2026
TwoSix
reacted to
Mannahnin's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
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Like
.
90% agreed, but you can also build a particular setting into a system. Like Dolmenwood, for example.
Feb 7, 2026
TwoSix
reacted to
fuindordm's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
with
Like
.
I think we have two camps arguing for two aspects of the game that are not actually in conflict. As a fantasy game system capable of...
Feb 7, 2026
TwoSix
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Not quite, Push Yourself now comprises the old mechanic (before a roll for certain bonuses); and what was once Resistance (Pushing...
Feb 7, 2026
TwoSix
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, we're playing games. If people want to say "rules are icky" I'm gonna call it silly. Especially knowing that you like Level Up...
Feb 7, 2026
TwoSix
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean I would generally use it for its special resistance the first chance I got if I thought it made sense to resist. You're right...
Feb 7, 2026
TwoSix
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
No it doesn’t. The situations I described above are about stakes versus no stakes, not diegetic vs non-diegetic mechanics. Centering a...
Feb 6, 2026
TwoSix
replied to the thread
What is "railroading" to you (as a player)?
.
Any time a scene is framed as "your characters are trapped", players are going to be somewhat unhappy. We instinctually want to escape...
Feb 6, 2026
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