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TwoSix's latest activity
TwoSix
reacted to
Reynard's post
in the thread
Shadowdark
Unless I am wrong
with
Like
.
Threads like this one reinforce the idea to me that stats that are "characteristics" (like Intelligence and Charisma) are a bad idea...
Mar 3, 2026
TwoSix
reacted to
Bill Zebub's post
in the thread
Shadowdark
Unless I am wrong
with
Like
.
This is really the same debate going on over TTRPG General. Some people think that a 4 Int means you subtract 3 from all Int rolls...
Mar 3, 2026
TwoSix
reacted to
soviet's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
But... that's entirely accurate to how things work in real life. You don't know that picking a lock, fixing your PC, climbing a high...
Mar 1, 2026
TwoSix
reacted to
RenleyRenfield's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
I work with or work for, many of the people who created some of these games, and Vampire is a great example. Design language has...
Mar 1, 2026
TwoSix
reacted to
payn's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
I think playstyle is important and the distinction of calling them opinionated isnt necessary. Part of the design evolution of RPGs is...
Mar 1, 2026
TwoSix
reacted to
Crimson Longinus's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Honestly, they are not. The player's sole focus is on their character, they probably have a elaborate backstory, they have been played...
Feb 28, 2026
TwoSix
reacted to
CreamCloud0's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
can you imagine the rage if GMs RP'd NPCs with anywhere near the same level of 'free will' against checks as the players do? "but i...
Feb 27, 2026
TwoSix
reacted to
Staffan's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Draw Steel does something similar. Attacks are resolved using a "power roll" of 2d10+stat (which usually starts at 2 and hits 5 at max...
Feb 27, 2026
TwoSix
reacted to
zakael19's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Gotcha! Yeah, DH has this thing where your raw damage numbers convert over to Thresholds (Minor/Major/Severe) which determine the actual...
Feb 26, 2026
TwoSix
replied to the thread
Let's Talk About Core Game Mechanics
.
I mean you can attach various conditions to the result of an action based on the overall damage roll. You could have an ability that...
Feb 26, 2026
TwoSix
replied to the thread
Let's Talk About Core Game Mechanics
.
I mean, I also wouldn't be opposed to a "both sides" roll anything approach, either. Make everything into opposed checks. But merging...
Feb 26, 2026
TwoSix
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
That's how Dragonbane works and I'm really liking it. So are my kids. My 12 year old son just rolled up an ogre bard: (AI...
Feb 26, 2026
TwoSix
replied to the thread
Let's Talk About Core Game Mechanics
.
I prefer (damage-defense) over die+mod vs target number because it gives you more granularity over possible results.
Feb 26, 2026
TwoSix
reacted to
zakael19's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Yeah, that's where I'm at (even in PBTAs like Dungeon World/Stonetop), because I have the damage #s in front of me and then can work the...
Feb 26, 2026
TwoSix
replied to the thread
Let's Talk About Core Game Mechanics
.
My general preference is for the player to roll both offense and defense, although the GM can roll the magnitude of the effect. GM...
Feb 26, 2026
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