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TwoSix's latest activity
TwoSix
reacted to
Parmandur's post
in the thread
Does Anyone Care? (Cosmere RPG)
with
Like
.
They have a roadmap out right now, though it is a bit vague: And they have put up some early playtested reports in the newsletter...
Monday at 3:37 PM
TwoSix
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I'm just saying I'd think whether you want to be telling people who play different than you and have different priorities that you don't...
Monday at 12:44 PM
TwoSix
reacted to
Nytmare's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I'm not talking about a begrudgingly hand waived acceptance of what the abstractions might look like in real life if you squint real...
Monday at 10:22 AM
TwoSix
reacted to
Maxperson's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Dungeon Crawler Carl!!
Monday at 10:22 AM
TwoSix
reacted to
pemerton's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I had been planning to post exactly this!
Monday at 10:21 AM
TwoSix
reacted to
zakael19's post
in the thread
Why I Hate Skills
with
Like
.
Yeah, I definitely prefer games that tie "skills" to doing an active thing to overcome an obstacle the GM has fronted.
Monday at 3:15 AM
TwoSix
replied to the thread
Why I Hate Skills
.
I mean, I have a lot more sympathy for the argument of “passive noticing skills are bad” than “all skills are bad”.
Monday at 3:15 AM
TwoSix
reacted to
Reynard's post
in the thread
Why I Hate Skills
with
Like
.
One potential solution, if you are looking for such, is to make sure failed skill rolls have real negative consequences commensurate...
Monday at 3:13 AM
TwoSix
reacted to
Micah Sweet's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think he's saying that a lot of people disagree with you on what a role playing game feels like.
Monday at 2:52 AM
TwoSix
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I have to just note that there are plenty of people who, effectively, play RPGs as single-character board games where they get to define...
Monday at 2:52 AM
TwoSix
reacted to
CreamCloud0's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
i'd say no, they don't want to be scared, a game is not a movie and people engage with them in different ways, what i believe that...
Monday at 2:52 AM
TwoSix
reacted to
pemerton's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
If the player is actually scared, then they're not acting! Speaking just for myself, part of what is involved in roleplaying as I see...
Monday at 2:29 AM
TwoSix
reacted to
Nytmare's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I have to say, reading how Rich Burlew was running his game in the late 90s, where character stats and levels and hitpoints and spell...
Monday at 1:35 AM
TwoSix
reacted to
Lanefan's post
in the thread
Let's Talk About Metacurrency
with
Like
.
That's fair. The lost-memory idea ain't a perfect explanation anyway, but it's something. :)
Monday at 1:35 AM
TwoSix
replied to the thread
Let's Talk About Metacurrency
.
You could do that, but I think making it supernatural makes a lot more sense. It’s a better simulation of how a fantasy D&D world would...
Sunday at 9:59 PM
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