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TwoSix's latest activity
TwoSix
replied to the thread
Why I Hate Skills
.
Something I was thinking about during my drive to work: What if skills were saves? Rather than being something on the sheet a player...
Mar 24, 2026
TwoSix
reacted to
pemerton's post
in the thread
Why I Hate Skills
with
Like
.
To me, this reinforces that the issues in this thread pertain to scenario design, including (but probably not limited to) it not being a...
Mar 24, 2026
TwoSix
reacted to
pemerton's post
in the thread
Why I Hate Skills
with
Like
.
Well, you've brought up lockpicking quite a bit. It seems to me part of the point of a lockpick skill - as used in a traditional dungeon...
Mar 24, 2026
TwoSix
replied to the thread
Why I Hate Skills
.
That doesn’t seem denigrating to me. A lot of TTRPGs could benefit from being as thoughtfully designed as a lot of modern board games.
Mar 24, 2026
TwoSix
reacted to
Fenris-77's post
in the thread
Let's Talk About Defining Player Characters
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Like
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An interesting outlier in this conversation is a game called Vagabonds of Dyfed. It uses a PbtA base, adapted for S&S play (not...
Mar 23, 2026
TwoSix
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
I do think a reachable goal for an AD&D revamp would be to keep the generation of character stats consequential for determining...
Mar 23, 2026
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
We're on the same page then. Gutting the ability score system is a bridge too far, and you can't fix it and have something that is...
Mar 23, 2026
TwoSix
reacted to
Mannahnin's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
This is tickling a memory of someone opining that the main use-case in AD&D for playing a demi-human and multiclassing is if your...
Mar 23, 2026
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
I think that the solution is actually somewhat the reverse - make paladin, cavalier, ranger, barbarian, bard, and so forth actually...
Mar 23, 2026
TwoSix
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Oh, I agree. I was thinking more of raising the requirements on the core 4, and lowering the requirements on the other classes.
Mar 23, 2026
TwoSix
reacted to
zarionofarabel's post
in the thread
Let's Talk About Defining Player Characters
with
Like
.
Meh. Overall I like robust skill lists because it often becomes a list of "things a PC can do" which is good, as I have found that games...
Mar 23, 2026
TwoSix
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Method V + raising ability requirements would get you pretty far from "the dice screwed me over" while still providing a fair amount of...
Mar 23, 2026
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
Wholesale changes to ability minimums is one of the things I'm thinking about as a way to "fix ability scores" while still leaving the...
Mar 23, 2026
TwoSix
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
That's the obvious thing to do, and you can see a variation of that in my write up of the thief. The problem with your specific concept...
Mar 23, 2026
TwoSix
replied to the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
.
Totally agree on the impact, but I see that as feature, not bug. It creates a strategic tradeoff between using your 18 on Str to get an...
Mar 23, 2026
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