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Ulfgeir's latest activity
Ulfgeir
reacted to
Autumnal's post
in the thread
What makes a successful horror game?
with
Like
.
My arguing with Fred Hicks about powerlessness was a substantial part of the Fate Horror Toolkit existing, so count me as another voice...
Jul 7, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
Oh re: mechanics again, I do think they matter, and like, as an example I'd contrast two mechanics from Mothership - Stress/Panic Checks...
Jul 7, 2025
Ulfgeir
replied to the thread
What makes a successful horror game?
.
When my group played Strange Aeons, we found that it was way too easy to fail the saves and get stuck with really bad consequences for...
Jul 7, 2025
Ulfgeir
reacted to
Paul Farquhar's post
in the thread
What makes a successful horror game?
with
Like
.
My perception of VtM was it was largely about sex, not horror (although you could say the same about Dracula).
Jul 7, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
I think the issue with VtM 1E and 2E is that they were never primarily horror games. Particularly not 2E. It'd be a re-writing of...
Jul 7, 2025
Ulfgeir
reacted to
Aldarc's post
in the thread
What makes a successful horror game?
with
Like
.
A sense of threatened vulnerability.
Jul 7, 2025
Ulfgeir
reacted to
MGibster's post
in the thread
What makes a successful horror game?
with
Like
.
This is a really big question because there are so many different types of horror stories. Let's start with actually trying to define...
Jul 7, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
I don't really agree. And when I think about effective horror adventures it wasn't the ones where we were truly powerless that worked...
Jul 7, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What makes a successful horror game?
with
Like
.
Using your previous comment as a starting point: I think you can do it even when the rules do fight you, as Ravenloft even existing...
Jul 7, 2025
Ulfgeir
reacted to
John Lloyd1's post
in the thread
What makes a successful horror game?
with
Like
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I'm not sure why I am interested in the subject, since I don't actually like horror (although I don't mind 'performative' horror like...
Jul 7, 2025
Ulfgeir
reacted to
dbm's post
in the thread
What makes a successful horror game?
with
Like
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I think the essence of horror is powerlessness, at least in some context and up to a point. Call of Cthulhu is, of course, the big dog...
Jul 7, 2025
Ulfgeir
reacted to
Committed Hero's post
in the thread
What RPGs genres are lacking?
with
Like
.
Those sound like a pretty narrow slice of the setting, though. I don't know if I'd want to use either for adventures in Egypt, South...
Jul 7, 2025
Ulfgeir
replied to the thread
What RPGs genres are lacking?
.
Well you have Good Society, and Regency Cthulhu.
Jul 7, 2025
Ulfgeir
reacted to
Committed Hero's post
in the thread
What RPGs genres are lacking?
with
Like
.
SW published a Solomon Kane setting even. I would say the Napoleonic era is pretty lightly explored.
Jul 7, 2025
Ulfgeir
replied to the thread
IN REMEMBRANCE--2025
.
My condoleances.
Jul 6, 2025
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