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Ulfgeir's latest activity
Ulfgeir
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include...
Aug 18, 2025
Ulfgeir
reacted to
Koloth's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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The already mentioned Star Fleet Battles was influenced by being limited to the IP in ST-TOS and the animated episodes. Anything after...
Aug 18, 2025
Ulfgeir
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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The answer is the same as it always has been, navies and armies conduct their missions with the technology they have at hand. On that...
Aug 18, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Yeah it's important to avoid the temptation of thinking in straight lines about "the most efficient" or "most direct" method to dealing...
Aug 18, 2025
Ulfgeir
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book...
Aug 18, 2025
Ulfgeir
reacted to
Purplesnit's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Modern aircraft have cannon, but primarily for ground-attack (the A-10's Avenger is for killing tanks, and only the F-35A has a built-in...
Aug 18, 2025
Ulfgeir
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Depends, what kind of story is being told, what kind of atmosphere is being set, and what kind of technical designs are being...
Aug 18, 2025
Ulfgeir
reacted to
lewpuls's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Picture courtesy of Pixabay. A Change of Space When I write a Worlds of Design column about worldbuilding I usually think in terms of...
Aug 18, 2025
Ulfgeir
reacted to
Lanefan's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
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Colour coding can be your friend there - only get green d24s, for example, yellow d16s, and so on. I don't at all mind dice of...
Aug 18, 2025
Ulfgeir
reacted to
Ruin Explorer's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
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Like
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Personally funky dice are a hard red line for me. A couple of reasons for this: 1) No king rules forever, and most don't rule very long...
Aug 18, 2025
Ulfgeir
reacted to
Staffan's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at...
Aug 18, 2025
Ulfgeir
reacted to
Retreater's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
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Or worse yet: Chessex's convention specials that actually replace the 1 AND the 20, making them completely useless.
Aug 18, 2025
Ulfgeir
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I am of mixed opinions. Dice with weird number of sides: Nope. As they will most certainly not be replacable, and are of...
Aug 18, 2025
Ulfgeir
reacted to
ColinChapman's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
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I'm not a fan. Generally speaking, you can use existing dice (or regular playing cards) to do all manner of different system tricks...
Aug 18, 2025
Ulfgeir
reacted to
overgeeked's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
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Different sizes of numbered dice you can get from several different manufacturers, fine. Proprietary dice with symbols you can only get...
Aug 18, 2025
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