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Ulorian - Agent of Chaos's latest activity
U
Ulorian - Agent of Chaos
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think making martial characters not totally brain-dead to play is a worthwhile goal. Like, thinking is fun. Managing resources is fun...
Today at 7:53 AM
U
Ulorian - Agent of Chaos
reacted to
GuardianLurker's post
in the thread
D&D General
Advice for a new DM
with
Like
.
To continue on a theme: Y.A.G.N.I. You Ain't Gonna Need It. It can be really hard to stop yourself from fleshing out your world. But...
Yesterday at 6:58 PM
U
Ulorian - Agent of Chaos
reacted to
Morrus's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
A rules-heavy game requires a lot of work, development, and playtesting—which often translate into resources and money. They’re also...
Yesterday at 5:58 PM
U
Ulorian - Agent of Chaos
reacted to
el-remmen's post
in the thread
D&D General
Your last adventure in photos.
with
Like
.
I know some people prefer to hand wave the end of fights when they feel the outcome is inevitable but I like seeing what happens and...
Yesterday at 5:56 PM
U
Ulorian - Agent of Chaos
reacted to
Pedantic's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I think you'd get a lot of the way there by more aggressively loading up weapons with perks and dropping specialization bonuses. If...
Yesterday at 5:50 PM
U
Ulorian - Agent of Chaos
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Oh, for sure. Some sort of a deck with very impactful weapons (and gear in general) that grant perks would be an amazing fit. I'm...
Yesterday at 5:50 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
Gotcha. Sorry for putting words in your mouth! I wandered across this thread and noticed a few folks badmouthing your idea before even...
Yesterday at 5:21 PM
U
Ulorian - Agent of Chaos
reacted to
loverdrive's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
What? No. I'm not particularly concerned with realism. Or at all, frankly. (It's also not realistic by any stretch — while weapons are...
Yesterday at 4:20 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
I assume that you missed this response of mine before you made this statement?
Yesterday at 2:05 PM
U
Ulorian - Agent of Chaos
reacted to
Micah Sweet's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I would imagine magical weapons would be at least tougher to break. This isn't a serious examination of the question.
Yesterday at 2:02 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
Err... I would prefer that someone disagree with me. You can do that in a respectful way though! When you don't, I'll let you know...
Yesterday at 1:56 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
My bad, I introduced software development speak. It basically means designing from scratch, or starting fresh...
Yesterday at 1:52 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
I do like a counter opinion. What you were doing was just thread crapping. You're being a lot more communicative now. Progress! I am...
Yesterday at 1:44 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
Not sure what you're getting work up about. Take a deep breath, take a walk outside, let your toes touch the grass. No one is attacking...
Yesterday at 1:28 PM
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Weapons should break left and right
.
That's not at all the point. I think the angle here is to add verisimilitude without affecting game balance. If you have something...
Yesterday at 1:18 PM
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