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Ulorian - Agent of Chaos's latest activity
U
Ulorian - Agent of Chaos
reacted to
Wolfram stout's post
in the thread
dumb premise for a game - Medieval Aliens
with
Like
.
It made me think of Poul Anderson's The High Crusade where aliens land in a medieval French village and the villagers proceed to kill...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
Dalekdad's post
in the thread
New Edition of Mutants & Masterminds Coming Soon, Playtest Launches at End of Month
with
Like
.
'Grifters' is a pretty strong accusation. What scam or fraud have they perpetrated? I question how effective their appeal for funds...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
JonDeNor's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
The generic name is Heroic Resource. Not very inventive, but it's descriptive. Each class has their own name for flavor. Colville are...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
Bill Zebub's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
I have not been following Draw Steel very carefully....I get MCDM updates and some of them are interesting...so my opinion is not fully...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
The issue of realistic combat in games comes up regularly, and I’ve discussed it before. It's not the abstractness of hit points that...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
RangerWickett's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I'm coming in quite late to an already-long thread, but a few years ago I had an idea for a 'simple' combat system that has your Defense...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
May be tangential and orthogonal to what you want, but I'm intrigued by the concept of achieving greater realism through greater...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
You're making an assumption. In most games they don't get hit often. That's the point; they survive by avoiding the hit in the first...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Different flavors of icecream... In some games, your character can't survive being hit by a Giant's axe. My default view is that any...
Jul 18, 2025
U
Ulorian - Agent of Chaos
reacted to
LordBP's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Not really a reply, but this guy's channel has a lot of realistic battles that may help you out.
Jul 17, 2025
U
Ulorian - Agent of Chaos
reacted to
payn's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
In my mind it goes on to ask, "why isnt the character's chance to roll out of the way reflected in the to hit chance of the Giant's...
Jul 17, 2025
U
Ulorian - Agent of Chaos
reacted to
Laurefindel's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think that a lot of people use « realism » to express « relatability ». They want rules that reflect what they have experienced in the...
Jul 17, 2025
U
Ulorian - Agent of Chaos
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Hmmm....upon further reflection...maybe there are two ways to define "realism". One would be 'realistic' in the sense of accuracy, i.e...
Jul 17, 2025
U
Ulorian - Agent of Chaos
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I'll add that I don't care at all about 'realism'. Nor do I think that adding complexity, or distinguishing between...
Jul 17, 2025
U
Ulorian - Agent of Chaos
reacted to
Jfdlsjfd's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Seconded. Though the whole system was very 80s... The clunkiness was somewhat everywhere. I'd say it's not complex. You roll a d100...
Jul 17, 2025
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