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Ulorian - Agent of Chaos's latest activity
U
Ulorian - Agent of Chaos
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Sorcerers Apprentice's post
in the thread
WotC
Wizards hiring D&D Creative Brand Manager
with
Like
.
Now that is a Nerd job if there ever was one. Whoever gets the position is going to have a ton of fun!
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Aurel Guthrie's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I don't like that so many monsters give rider effects without the need of a saving throw. My players have a few times gotten ready to...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
Oh, and the attempt at alphabetization was a dismal failure.
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I was very excited for the changes initially - I think, for example, that putting save bonuses with the ability scores instead of in a...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Lazybones's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
Overall, so far so good. I've even started using some 2024 monsters in one of my 2014 games. I like the slight increase in difficulty...
Oct 10, 2025
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
badum-ching...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
DeviousQuail's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
For ship actions I think it's more fun for the players to do group rolls. Either additive against higher than normal DCs, average or...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
AlViking's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
Aargh, pirates are a scurvy lot of no-good scum who deserve to walk the plank or hang from the yardarm! ;) A true pirate is going to be...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
QuentinGeorge's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I use my own slightly tweaked variant of the gritty resting rules, but the fundamental issue is that the decision on long rests is...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
TheSword's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
my solution is to make ‘dungeons’ smaller. 3-4 encounters in a 5 room-ish dungeon format where each combat is relevant and matters. The...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Alright, well that’s definitely the problem. I don’t suspect you’re much slower than most, no. You’ve just got an above average sized...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
OB1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And to control the pace, you don't need to run 20 rounds of combat every long rest, you just need the party to believe that there could...
Oct 10, 2025
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
.
Sorry, just saw this, been a busy day. It was not implied by the construction. It would be more correct to say that it was an inference...
Oct 10, 2025
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
.
100% agree... not what I said though, was it?
Oct 9, 2025
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