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Ulorian - Agent of Chaos's latest activity
U
Ulorian - Agent of Chaos
reacted to
CleverNickName's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Like I said: I cut my gaming teeth on the Red Box rules, which didn't have rules for grids, battle mats, and minis. I'm sharing my own...
Oct 12, 2025
U
Ulorian - Agent of Chaos
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sounds like you are reading the list as follows: "Interrupted by a period of strenuous activity - at least 1 hour of walking fighting...
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
As I try to decipher what you are saying, can you help me understand what you think "badwrongfun" means?
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a nutshell, the dnd encounter model is backwards. The model should assume that a party is at 100% juice for every encounter. And...
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Rolls for random encounters at regular intervals. That makes it the player’s choice if they want to risk taking a long rest in a...
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Eh. Tracking 20 encounters on top of everything else isn’t one more thing I want to do as a dm. Some people just want less of the...
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Sorcerers Apprentice's post
in the thread
WotC
Wizards hiring D&D Creative Brand Manager
with
Like
.
Now that is a Nerd job if there ever was one. Whoever gets the position is going to have a ton of fun!
Oct 11, 2025
U
Ulorian - Agent of Chaos
reacted to
Aurel Guthrie's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I don't like that so many monsters give rider effects without the need of a saving throw. My players have a few times gotten ready to...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
Oh, and the attempt at alphabetization was a dismal failure.
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
I was very excited for the changes initially - I think, for example, that putting save bonuses with the ability scores instead of in a...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
Lazybones's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
Overall, so far so good. I've even started using some 2024 monsters in one of my 2014 games. I like the slight increase in difficulty...
Oct 10, 2025
U
Ulorian - Agent of Chaos
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
badum-ching...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
DeviousQuail's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
For ship actions I think it's more fun for the players to do group rolls. Either additive against higher than normal DCs, average or...
Oct 10, 2025
U
Ulorian - Agent of Chaos
reacted to
AlViking's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
Aargh, pirates are a scurvy lot of no-good scum who deserve to walk the plank or hang from the yardarm! ;) A true pirate is going to be...
Oct 10, 2025
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