Wrong again. No matter if it is a single roll or a 1000 rolls, when you roll a d20 the average roll will always be 10.5. That is what you get when you have a die numbered 1 through 20 and each side has a 5% chance of being landed on.
Yes, they have the same randomness. A coin flip, getting a...
Wrong. Add every number on a d20 together and then divide by 20. You get one number the average of all rolls on a d20: 10.5. A TN of d20 is 10.5 on average. So it is almost exactly the same as a TN of 11.
I'm guessing you don't understand statistics and how rolling dice works because d20-d20...
2d20l(d20-d20 is actually a shifted version of that curve) is actually a fairly shallow bell curve 2d10 on the other hand is a steeper bell curve. Also flat bonuses influence opposed d20 rolls(with 50% tiebreaker) the exact same way as they would a d20 + bonuses vs a Target number of 11+ with...
An opposed d20 roll with 50% tiebreaker(something like Attacker wins if tieing roll was even) has the same probability of success (50%) as a d20 roll with a target number of 11 or higher. The only difference is the total number of possible combinations (400 vs 20).
The website Siliconera has said that Capcom will be announcing at PAX East that it will be porting the two D&D beat'em ups, Dungeons and Dragons: Tower of Doom and Dungeons and Dragons: Shadow over Mystara, to PSN and Xbox Live Arcade.
If this is true then I believe it demonstrates how WotC...
He also needs to make a DC 16 Wisdom save or avert his eyes each turn (disadvantage on his attacks) unless he wants to suffer from Asmodeus' enhanced version of Frightened (disadvantage to attacks and checks plus move half speed, disadvantage on Str based saves, and deal minimum damage on...
That level 20 Fighter also only hits Asmodeus 70% of the time causing his damage per round to drop to 35.35. It takes a little more than 7 attacks on average for a Fighter to deal 250 points of damage to Asmodeus.
You are misreading it. The effects of overlaping clouds do not stack. Each...
Wrong.
Why do so many people forget to factor in chance to hit, save for half damage and multiple targets when comparing Fighter and Wizard damage capability? You should not compare an AoE spell's single target damage unfactored for save for half to a Fighter's damage on a hit.
If a Meteor...
Many wizard attack spells are AoE (i.e. multitarget) and save for half damage. With targets that save 50% of the time, Meteor Swarm deals an average of 31.5 damage per target to all targets within a 4 40ft radius clouds. With targets he can hit 75% of the time, a Fighter deals 37.875 average...
I'd rather they be something more than just packages of maneuvers. For example, the the duelist style could grant a benefit if only one opponent has the fighter within reach.
You did a good job of implying that I said that with a reply like this:
Because I thought that is forum had highly knowledgeable gamers who could deduce implicit information without needing to be explicit because I used a word that means "with a possibility of becoming actual" and imply that...