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Recent content by (un)reason

  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 4: Mar/Apr 1987 part 3/5 Escape from the Tower of Midnight: Ah, now here's something completely different. An all-thief adventure where obviously, sneaking and social skills are paramount. The player's guild is subject to a hostile takeover, they're captured and scheduled to...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 4: Mar/Apr 1987 part 2/5 Kingdom In The Swamp: Another vampire count? (A count by any other title still counts, and should be counted in the census. Ah ah ah!) We only had one 3 issues ago. Couldn't you save those for the october issues? They're the kind of thing that works...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 4: Mar/Apr 1987 part 1/5 68 pages. That's a curiously doughy looking cover image. I wonder what techniques the artist used to get it simultaneously cartoony and exaggerated, but also three-dimensional looking. All in the light and shading, I guess. Let's see if this issue is...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 35: Mar/Apr 1987 part 5/5 The Critical Hit: Ghostbusters! There's a franchise that proved surprisingly long-lived and resilient, largely due to the strength of the spin-offs. (until Slimer became increasingly dominant and ruined everything) Along with the cartoon and toy...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 35: Mar/Apr 1987 part 4/5 The Undead Bole: They follow straight on with round 5, so they're filling a full 17 pages with this adventure, more than half the issue. Having long since given up on maintaining consistency of naming in their NPC's, they now decide to blatantly...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 35: Mar/Apr 1987 part 3/5 And All The King's Men: Our Finnish tournament modules take a turn for the increasingly railroady, expecting the players to stand by dumbfounded while political machinations and assassinations happen, and then follow the mission given to them...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 35: Mar/Apr 1987 part 2/5 Letters: Our first letter is from one of their contributors, praising the people who do put in time and effort to improve the newszine, and telling the rest of the readers to just get on with it and submit articles with less worrying about if...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 35: Mar/Apr 1987 part 1/5 31 pages. A static shot of a party of adventurers standing and posing for the camera? This doesn't suggest any particular exciting plotline. Oh well, at least they're not all going raar, like they will be in the early 2000's. Let's see what their...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 3: Jan/Feb 1987 part 5/5 The Book With No End: We finish off with a good old quest for a powerful artifact that could help it's owner take over the world …… or destroy it! Fittingly for it's name, this is the longest single-part adventure they've published yet, at 24 pages...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 3: Jan/Feb 1987 part 4/5 The Deadly Sea: Ah yes, underwater adventures. If we were going by overall world geography and demographics, they ought to make up 70% of adventures. In practice, until merpeople become gamers, that's never going to happen. Still, this is welcome...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 3: Jan/Feb 1987 part 3/5 Blood on the Snow: After getting very annoyed at the wasted opportunity Polyhedron made of it's Finnish adventures, it's very pleasing to see one in here which does properly take into account the everyday challenges of arctic life, and makes it a big...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 3: Jan/Feb 1987 part 2/5 Falcon's Peak: This issue, instead of leading with a long and spectacular adventure, they decide to sort them by order of level, starting with one for starting level characters and working their way up. Not a bad policy, if they'd stuck with it...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 3: Jan/Feb 1987 part 1/5 68 pages. Well, this is an odd selection of fashion and colour choices. Either these explosions are happening in the middle of the night, and everyone's fleeing in their bedclothes, or this is set in a land before the invention of trousers. Let's see...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 34: Jan/Feb 1987 part 5/5 The Critical Hit: Errol finally reviews a deep cut, turning his eye on Orcbusters, the Paranoia adventure satirising D&D cliches. Now you can die in the service of Friend Computer in even more fantastical ways, and chances are you'll be doing that...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 34: Jan/Feb 1987 part 4/5 Arcane Academe: This column is once again only half a page long and really basic as a result, reminding you that when you're short of inspiration, you can steal ideas from anywhere. Books, TV shows, real life, your own personal experiences...
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