Playing with a Champion now from 3 to 10. It's a fairly involved, well-optimized group. He more than keeps up, and is as impressive as any other member of the party. The other Fighter is a Gunslinger, not a Battlemaster, but still. I don't see anything even remotely lacking in the Champion, even...
I always wished the Champion had had stances. There's no reason you couldn't make a simple stance system, with the expanded crit range being one of them. Having said that, a "stance" based subclass sounds fun.
Honestly, I'd rather see more Fighting Styles, Maneuvers, and Feats. Maybe some more...
Hm. Not so sure I'd agree with you here. I think Sorcerer's fill a much more specific role, but it doesn't have to be Blaster. They're excellent Enchanters/Battlefield controllers, if the correct spells and metamagic combos are chosen. Subtle Spell and Careful Spell are sometimes deceptively...
There is a show that literally hundreds of thousands of people watch each week where voice actors play D&D. People that don't play D&D watch this show. It has two Gnome characters on it. Neither of them is a Wizard.
My friend played an Elf barbarian, and was similarly successful, contributing...
Aaah. That is a very different thing. The crunch treadmill is what is typically associated with asking for "more content" for a reason. That's often what people mean. I can understand wanting more setting material. I think that's just a matter of resources. The team doesn't seem to be very big...
I think we have plenty of content between the spells and races in the Elemental Evil Player's Companion, the spells and subclasses (and racial additions) of the SCAG, and now more races from Volo's Guide. We also know there's something coming that will include the Mystic and/or the revised...
But if you liked those things in the past, you still have them available to you. The older editions have massive amounts of content to explore, and they'll always be there.
The fundamental difference here is your use of the term "better". That's too subjective. More content does not equate to...
I ported a Swordmage from 4e to 5e and Eldritch Knight is perfect, but only with the SCAG cantrips. Once that came out, I really only felt one other thing was "off" with the conversion, so my DM and I got together and created this feat (which was partially poached from some other homebrew I...
And that's fine. But do you go to forums for those comic-based movies and complain about how they're doing it wrong? That's the odd difference here. Not just you specifically, but why come to a forum for 5e and complain about how you don't like it when many, many other people do. In fact, so...
I guess I just have a hard time understanding why this trips anyone up. If you look at the image of the Draconic sorcerer in the PHB, his scales are literally not noticeable. Playing it off as a slight magical glimmer, that only shows up when struck, is the easiest thing in the world. The point...
My intention wasn't to nitpick, it was just a misunderstanding I guess. The literal last sentence said "built into the class" so I was going off that. I think if you're going to have Draconic origins, the features given to that subclass are just fine (subjective, just my opinion). It seemed as...
It's not! It's built into the subclass. You can choose to not be a Draconic sorcerer. The problem, from my understanding, and I hear you on this one, is that Wild Magic isn't most people's cup of tea. So that makes it seem like Draconic is a sort of "only" choice for the entire class. I agree...
I suppose I'm of the mind that these two things need not be mutually exclusive. If draconic blood/heritage/power is what gave you the innate connection to magic that you have, then everything about the Draconic Origin makes sense to me, while still making sense within the Sorcerer narrative as a...
Interesting. So what exactly about the Sorcerer doesn't tell this narrative for you? I kind of feel that with Font of Magic, Metamagic, and extra cantrips, the "natural, inborn magic" shtick is very noticeable and feels right. When we talk about "feels", the subjective nature of such things...
Gotcha. That makes total sense. As I mentioned before, I really wanted to see something more "generic"/just born with inherent magic as pure magic, not "wild" (though I think it's an excellent and fun subclass in the right settings with the right people). I think Cosmic could possibly be a niche...