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UngainlyTitan's latest activity
UngainlyTitan
reacted to
Stalker0's post
in the thread
Trailer
Red Sonja trailer
with
Like
.
And lets be honest, its not like movie armor is worth a damn anyway. How often have we seen someone stab someone with a sword right...
Thursday at 5:52 PM
UngainlyTitan
reacted to
Epic Meepo's post
in the thread
D&D General
More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats
with
Like
.
If nothing else, I'm sure new FR content will show up in the DMs Guild around the same time the new FR books drop. Maybe some of that...
Thursday at 5:48 PM
UngainlyTitan
replied to the thread
Realistic Combat that's Simple(ish)
.
I would say the same in D&D.
Thursday at 5:48 PM
UngainlyTitan
reacted to
Ruin Explorer's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Quite right, yes. If you accept a fiction-first principle, it doesn't matter what the rules exactly are if you slide a dagger through...
Thursday at 5:46 PM
UngainlyTitan
reacted to
LordBP's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Did one myself onto concrete. Walked away from it very slowly. If I had landed on anything besides my feet (did a PLF without...
Thursday at 5:44 PM
UngainlyTitan
reacted to
Piperken's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Coming from a different design space: Is your game an anime fantasy? Having someone destroy an opponent's plate armor with punches...
Thursday at 4:21 PM
UngainlyTitan
replied to the thread
Realistic Combat that's Simple(ish)
.
People do survive in stories and in real life. 20 foot falls are more often crippling than deadly.
Thursday at 4:21 PM
UngainlyTitan
reacted to
Scribe's post
in the thread
Trailer
Red Sonja trailer
with
Like
.
And does backflips into bow shots, into power landing pose. Its clearly not going for 'gritty realism', its over the top Fantasy.
Thursday at 3:57 PM
UngainlyTitan
replied to the thread
Realistic Combat that's Simple(ish)
.
Another thing to consider, are character protagonists? That is, do they have some measure of plot protection and are expected to die...
Thursday at 3:56 PM
UngainlyTitan
reacted to
EthanSental's post
in the thread
Jess Lanzillo Joins White Wolf as Creative Director
with
Like
.
I think this position change, along with chris and Jeremy, shows that major revision or edition change with a line culminates in...
Thursday at 3:41 PM
UngainlyTitan
reacted to
Ruin Explorer's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Yeah and it's worth noting this was a LinkedIn post, and whilst bound to be reported, isn't a press release (AFAIK) or comment direct to...
Thursday at 3:40 PM
UngainlyTitan
reacted to
TiQuinn's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
My suspicion is that for the vast majority of people buying their products, the difference is largely going to be negligible because as...
Thursday at 3:40 PM
UngainlyTitan
reacted to
Christian Hoffer's post
in the thread
Eberron: Forge of the Artificer Page Count, Contents Revealed
with
Like
.
Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves...
Thursday at 3:12 PM
UngainlyTitan
reacted to
payn's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
In my mind it goes on to ask, "why isnt the character's chance to roll out of the way reflected in the to hit chance of the Giant's...
Thursday at 3:12 PM
UngainlyTitan
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
I think you are correct, in that we are not likely to notice much if any change. At least not immediately. I get the impression that...
Thursday at 3:07 PM
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