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UngainlyTitan's latest activity
UngainlyTitan
reacted to
Kurotowa's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
Airships get a 9-page chapter all to themselves. Operation, combat, upgrades, travel encounters, and stats for three different models...
Dec 2, 2025
UngainlyTitan
reacted to
Gradine's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
I was going to say, Eberron lacks progression by design. It's classical starting point (998 YK) was literally designed in lab to provide...
Dec 2, 2025
UngainlyTitan
reacted to
Remathilis's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
I have to disagree with your main premise. Eberron didn't need yet another book going over the countries, deities, history and geography...
Dec 2, 2025
UngainlyTitan
reacted to
Parmandur's post
in the thread
Eberron: Forge of the Artificer - First Impressions
with
Like
.
That's a major feature, the commitment to absolutely no metaplot is a key part of what makes Eberron great and enduring. Exactly...
Dec 2, 2025
UngainlyTitan
reacted to
Scribe's post
in the thread
Escape codes
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Like
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Escape characters/codes, are characters put before other special characters, to prevent the 'special' action from taking place. Its a...
Dec 2, 2025
UngainlyTitan
reacted to
FitzTheRuke's post
in the thread
Escape codes
with
Like
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I've had it happen, when I wanted to make a list using asterixes, and it converted it all to italics. I am happy to learn about escape...
Dec 2, 2025
UngainlyTitan
reacted to
Lakesidefantasy's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Like
.
This looks to be boiling down to We-Like-Puzzles Players versus We-Hate-Puzzles Players. And I think we lean toward, er...topple over to...
Dec 2, 2025
UngainlyTitan
reacted to
Thomas Shey's post
in the thread
D&D General
Mapping: How Do You Do It?
with
Like
.
The problem, again, is the ambiguity of "mapping" here. I think the GM having a map is part of that, but I don't see why the players...
Dec 2, 2025
UngainlyTitan
replied to the thread
D&D General
Mapping: How Do You Do It?
.
This is where I disagree, not that it can cause confusion but it properly emulates anything, certainly not enough to be worth the bother.
Dec 2, 2025
UngainlyTitan
reacted to
Edgar Ironpelt's post
in the thread
Player skill vs character skill?
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Like
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I prefer a system where character skill is more important than player skill, and where the player-skill element is more a matter of...
Dec 2, 2025
UngainlyTitan
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
When they make significant changes, they still won't need to create an entirely new setting around those changes, because settings are...
Dec 2, 2025
UngainlyTitan
replied to the thread
D&D General
Mapping: How Do You Do It?
.
What is the purpose of the player drawing map if it does not correspond to any character activity? I really do not see what is gained by...
Dec 2, 2025
UngainlyTitan
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
Considering that 5.5e isn't too different from 5e, WoTC went half of the way instead of all of the way like they did when they made 4e.
Dec 2, 2025
UngainlyTitan
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
If you were the IP holder of a game and you decided to make a new setting using the newly updated mechanics and options of that game...
Dec 2, 2025
UngainlyTitan
reacted to
MonsterEnvy's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
Spelljammer was not disliked because of changes. It was disliked cause it was too short and didn’t give as much detail as it should have...
Dec 2, 2025
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