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UngainlyTitan's latest activity
UngainlyTitan
reacted to
Whizbang Dustyboots's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
with
Like
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Wild Beyond the Witchlight isn't cozy?
Jan 10, 2026
UngainlyTitan
reacted to
Whizbang Dustyboots's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
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Like
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William Shakespeare, so woke!
Jan 10, 2026
UngainlyTitan
reacted to
Charlaquin's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
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Like
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Singular they and them isn’t even a younger generation thing, unless you’re over 700 years old. People objecting to the singular they...
Jan 10, 2026
UngainlyTitan
reacted to
Charlaquin's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
with
Like
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English has had they and them as singular personal pronouns since the 14th century, and most English speakers use the singular they and...
Jan 10, 2026
UngainlyTitan
reacted to
trappedslider's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
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Like
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AI TaskPer Unit30 Minutes60 Minutes ChatGPT Text Generation (1 prompt/min)~0.3 Wh~9 Wh~18 Wh Image Generation (e.g., DALL·E)~2.9...
Jan 10, 2026
UngainlyTitan
reacted to
Blue's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
with
Like
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Curious, can you unpack what you mean by "inherently immoral" for generative AI? It's the "inherently" that's getting to me, because I...
Jan 10, 2026
UngainlyTitan
reacted to
Blue's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
with
Like
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Generative AI is a tool that will be in the future. Your thought, while valid, isn't sustainable. It will be used more and more, and...
Jan 10, 2026
UngainlyTitan
reacted to
Ruin Explorer's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
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Like
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Swen has specifically said it's a bad thing, so it seems very strange for him to be aiming for that. Yeah, because honestly Larian made...
Jan 10, 2026
UngainlyTitan
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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This post brings up interesting points I was thinking about... not aimed at anyone in general, but as an aside to what makes lore matter...
Jan 10, 2026
UngainlyTitan
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
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One strong point im trying to make is session 0 is no magic bullet. People will look you straight in the eye and say "im fully on...
Jan 9, 2026
UngainlyTitan
reacted to
LordEntrails's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Did the players agree to this during session 0? Did they know what they were agreeing too? What you describe would work great, with the...
Jan 9, 2026
UngainlyTitan
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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You can lead a gamer to mountain dew, but you cant make them drink. Some folks simply do not want to drive the game. As much as folks...
Jan 9, 2026
UngainlyTitan
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
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That's frustrating; I feel for you. I too often have difficulty encouraging players to be proactive and decide where they want to go in...
Jan 9, 2026
UngainlyTitan
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
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Last year, I started a D&D 2024 campaign to give the rules a "fair shake" and I decided to base the campaign on a great map (Dyson...
Jan 9, 2026
UngainlyTitan
reacted to
Misanthrope Prime's post
in the thread
Penguin Random House Announces New D&D Romantasy Book
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Dawg I'm literally going to a meeting of queer sci-fi/fantasy publishing professionals in a few hours; you wanna say to my face what...
Jan 9, 2026
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