Looks interesting, Also looks like a quick play, with a variety of things to do in a turn. (at least from the tom Vassel review of the original game). Did not care for Wrath of Aschardlon and the like.
I have not really thought about, until you brought it up. I am not sure the UA process is the same over the last 4 or 5 years or so, as compared to further back.
I think the UA process is more of a sniff test, "is this going to get acceptance?" from the player base. They only ask if they are...
I gave a simple example; I did not feel the need to get into it any more than that because I presumed that the other person could work the rest out for themselves from my example. Feel free to give your own answer.
I was giving a simple example for a person that they were not a math person of the math. Keeping it simple and not trying to show the most optimised options.
Is that ok?
Yes, they deal more damage per swing but less overall given expected opposition. A fifth level fighter with +3 in stat could be expected to do 0.6*(1d8+3)*2 = 9 DPR whereas the wizard with firebolt would be doing 0.6(2*d10) = 6.6
It is still one of the few directions they can go if they want to squeeze more money out of the IP. And the hits make up for the losses. The biggest issue with WoTCs efforts is that they keep taking the big swing instead of starting out small and building up a team and experience. WotC has had...
It is scaled by their attack actions, and they often get some extras that boost it further taking martials generally outside the range of casters for single damage targets.
4e gave everyone encounter and daily powers that generally did more damage than basic attacks. They scaled by replacing...
I will take your word for it. I have never delved into the financing of games but I suspect that has elements in common with movies and the like. In that, they fire money at the wall and sees what sticks. Hoping that the successes pay for the failures.
A winning team can have a number of...
I watched one of the Larian streams shortly after launch when the success of BG3 was becoming apparent and Sven was asked about this, his reflex response was that he had no interest in doing a DLC or BG4.
Wizards wants to increase monetisation of D&D, this is a given, they have said so. One of...
A perfectly reasonable attitude, making good quality games seem to be hard given the amount of failures. However, we will not get a good game unless they try and keep trying until they find a team that works. Though I would prefer if the put more money into less ambitious games to create the...
I really doubt that the licence would be exclusive, I suspect that any AAA type game will be set in the Realms and there will be some kind of BG3 successor, but I really cannot see Tactical Adventures Franchise doing a AAA type game, much less a BG3 successor.
So, maybe they can get a licence...