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Recent content by UptownMotown

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    D&D 5E Ranger

    UPDATE: Discovered the wonders of Permanency (thanks to our friendly-neighborhood wizard) and had Lightning Arrow permanently applied to my bow. Homeruling and cover null and void.
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    D&D 5E Ranger

    I see your monk and raise you my Half-Orc Berserker 16/Champion 4 that can pop off up to 10 attacks per turn for 1d8+15, 19-20 x5 minimum damage per attack.
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    D&D 5E Ranger

    One lightning arrow or two, I'm still leaving plenty of bodies to be picked up afterwards though assassination and sneak attack damage. I'm very familiar with hunter's mark as well. Two volleys, move, hide, repeat. Lightning arrow is just icing on the cake.
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    D&D 5E Ranger

    The other point I'd add with Horde Breaker is that it works well for melee characters when in tandem with Escape the Horde and Stand Against the Tide. Not only do opponents have disadvantage when making opportunity attacks against you, they run the risk of hitting their adjacent buddy if they miss.
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    D&D 5E Ranger

    Because the duration of Lightening Arrow is a concentration check with a duration up to one minute and includes any attack made during the spell's duration, our DM had no reason to say it couldn't work as long as the checks were made. That made things extremely fun. Volley also modifies the...
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    D&D 5E Ranger

    Not to revive a dead thread, but I made a similar character: Hunter 15/Assassin 5 with Horde Breaker. Launching two lightening-arrow enhanced volleys within five feet of each other resulted in an essential "carpet bomb." Each arrow was treated as an individual spell that resulted an AoE greater...
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