In answer to your question, you CAN submit to GPG and potentially get your stuff published. They announce a pitch call in this forum every few months. Strictly speaking, you don’t actually need to have anything written to pitch to them, just ideas.
I like your idea! Probably would steal it for...
Original author here. First off, thanks for your interest! I had a lot of fun with this one. (Fun fact: original name was "Bear Brother," a nod to a certain cartoon.)
Xiphumor's response is basically the way to interpret this. In the interest of word count, providing a lot of "This rule is an...
I'm very pro-homebrew at my table, so if they don't like existing options (A5e or O5e), I'd tell them to write it, submit it to me with enough time before the game that I can review it for balance concerns, and then we'll work together as gameplay progresses to keep it in line with other...
It might be too powerful in the sense that I was growing concerned that I was giving the Monk too much at level 1—it's hard to judge how many features are too much and how many are just right.
I was also trying to keep in mind multiclassing. Now, I'm personally a fan of multiclassing-friendly...
We have a fundamental misunderstanding here. Rogues solely need Dexterity, really; Wizards Intelligence; Clerics and Druids Wisdom. Those classes only need to focus on one stat to do whatever the class needs to do to be effective, but that doesn’t obviate Constitution being used to increase HP...
After reading ChameleonX's proposed monk fix, I decided to try my hand at my own
Here are my goals for this rework:
Lean into the fact that I think Monk's should be hard-hitting skirmishers and not tanks.
Make Monk fun and fully functional when focusing solely on Wisdom and Dexterity, rather...
I think most people agree that the monk is a class that’s trying to do too much with too little, but one mistake that many people make in trying to improve the monk is making it tankier, trying to get the class to match up with fighter or barbarian. That’s not what the monk was ever intended to...
Oh, you’re good. I’m just saying I like it. The berserker’s main abilities are either very limited use (rage) or you can’t control when, or even if, it’ll happen (Furious Critical). Little always-on treats here and there make me happy.