Interesting. I'm curious as to how the ruleset will handle classes, given that they are such an integral part of PF and that SW really doesn't have them (in the traditional sense; they do have Profession Edges which give skill bonuses).
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The Ape-Turtles didn't plan on three flying saucers crashing into the planet.
The Bone Age is an old-school RPG of neolithic-era tribes struggling against the sudden arrival of bug-eyed aliens. You play a Tuzanian, a tribe of jungle-dwelling...
I really like this idea in general. It would play very well with a Lord of the Rings campaign, where most of the characters aren't wearing armor (only Gimli and Frodo are said to wear any, while Boromir had a shield).
I need your opinions! My Kickstarter campaign ends Tuesday morning. I'm considering running another one for a 5e version, but don't know if this gonzo style would be of interest to 5e players. If you have the time, would you take a look and tell me if you think a 5e version would fly?
Ha, thanks! I am considering creating a 5e version of it for the remainder of Zine Month, but I'm worried it might cause confusion having back-to-back campaigns for the same milieu. Maybe I'll have to rename it.
Sword & sorcery is a subgenre of fantasy typified by Conan, Elric, Fafhrd & the Gray Mouser, etc. With the exception of Primeval Thule and the World of Xoth, I'm unaware of any 5e-derived sword & sorcery products. Are there any more? Specifically, S&S game books that include the rules, rather...
I'm not very familiar with Critical Role, so I don't know what the fuss is about. Is there anything unique about Wildemount compared to Forgotten Realms, Eberron, etc? Didn't the CR folks already publish a world guide for 5e under Green Ronin?