Inn To The Deep is "whimsical, witty, and ever so slightly twisted..." - James M. Spahn (The One Ring RPG, Hero's Journey, and countless others)
Looking for some ready-to-run dungeon adventures inspired by British modules of the 1980s? Well, we’ve got you covered!
Inn To The Deep is a box set...
I'm interested in your opinion of roll-under/roll-high mechanics. The way they work is like this: you roll your die or dice (in the White Hack's case, for example, a d20). You want to roll equal to or under your Attribute or skill. But, within that metric, you want to roll as high as possible...
Do any of you use rules/concepts from 4e D&D for your 5e games? For example, the bloodied condition or minions. If so, what have you ported over and how well has it worked?
They have been 1-shots for the duration of 5e thus far. Eberron, Spelljammer, Dragonlance, Strixhaven, Theros ... all are one-shots. Even Ravenloft only had two books.
I realize I'm getting ahead of where the playtest document is right now, but I would like to see 5e's skill system made more customizable. I know we're stuck with the +2 to +6 proficiency range, but I would like to see something like "specializations", where you get a bonus for certain aspects...