This is actually a really great roleplaying power. It gives bonuses to ALL Cha based skills right?
So while the rogue is using his streetwise skills to get some information out of a 'lady of the evening" the charm and wit rolling off this half-elf bard keep her to distracted to be wary and hide...
We are starting a Eberron campaign and I love the idea of the Kalashtar race gaining all those Psi points.
My basic idea is to do something with those points in the psi realm for offense but I have to take a healing class as it's my turn. Any ideas?
Is it just me or wouldn't the Warmaster have to have the points to start this combo? Eventually he will run out. If he is moving around a lot I bet their are plenty of things that could stop him at that level.
I would house rule the combo from him level 24 feature so that it doesn't stack. It...
Having Dmed my group through Keep without modifying it to much they OFTEN need healing. Even with a cleric they had some problems until they figured out second wind and got some temp hp granting items.
Potions are going to be a must. I would encourage the alchemy feat to help with that. The...
You can use either of the healing infusions twice. You cannot use both of them twice. In the power it says "you can use a healing infusion power twice per encounter but only once per round." So you can use restorative or curative in any combination totalling two per encounter. You don't get two...
I got into this with one of my players after our last session. He wants there to be a game mechanic that specifically tells him if something is a minion or not. He admits that he can figure out which ones are based on my descriptions (and the fact that there are so many identical mini's on the...
Is flavor really that big of a problem? I see my artificer throwing syringes at allies for his healing infusions, throwing combinations of dusts in the air and then zapping them with electricity from a gauntlet mounted generator to create things like Lightning Motes. Dancing weapon screams...
I took many builds to 20 to test things out. The most difficutl thing I found was in the classes with more than one attack stat things can get a little harder to hit. Classes like the Lock and Warlord take special attention to your starting array to make the most of the +1s down the line...
Easiest way to see this is to take the stairs in that room and point them down. So you change the E on the compass down the corner above this seems to be where it fits if you look at the compass on the side trek map.