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VLessa's latest activity
V
VLessa
reacted to
Enrahim's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have not read the entire thread, so this might have come up before - but the main thing I consider modern is attempt to reduce...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
When I think about intentional design I think about designers having a clear vision of what they want the game to be about, not just...
Jan 9, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think it depends on the game. Many of the elements of D&D are, to this day, simply relics of wargaming that have been repurposed for...
Jan 9, 2026
V
VLessa
reacted to
Arilyn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I should have said modern games are more likely to be designed with intention. And of course, there were older brilliant games that were...
Jan 9, 2026
V
VLessa
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm very much getting the impression that "modern" actually means, "recent games that emphasise mechanics that can trace a clear lineage...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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What I think of as Modern are mechanics that are refined and put up front in ways they never were before, or used to a higher degree...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Re read the first sentence. I'm not dismissing games like My Life With Master, Fate, or Unisystem as unimportant. I'm saying that that...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I actually do consider there to have been an approximate time boundary when what I'd call modern RPG design coalesced from a collection...
Jan 9, 2026
V
VLessa
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
LoL. The term "neotrad" first came out of Free League Publishing, which they used to describe their Mutant Year Zero game.
Jan 9, 2026
V
VLessa
reacted to
dbm's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this is really hard to nail down, however on reflection I think modern games are more intentional in design and leverage better...
Jan 9, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I tend to agree that examples of most types of game mechanics can be found in earlier games that wouldn’t be called modern. For me, I...
Jan 9, 2026
V
VLessa
reacted to
Voidmoji's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally...
Jan 9, 2026
V
VLessa
reacted to
sevenbastard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Im not sure i use the term " modern " for mechanics. When I think about newer RPGs I sometimes associate newish to a shift to story...
Jan 9, 2026
V
VLessa
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This came up in another thread and I wanted to spin it off for its own discussion. When talking about TTRPG mechanics and how the...
Jan 9, 2026
V
VLessa
reacted to
TheAlkaizer's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Modern is a definition that has to evolve. What we think of modern now is different than what we thought as modern. I know that...
Jan 9, 2026
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