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VLessa's latest activity
V
VLessa
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's hardly dangerous to call something "modern" in an informal online discussion, but claiming that doing so is "dangerous" is...
Jan 9, 2026
V
VLessa
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Then within a discussion of tabletop games, such a definition is useless, it describes nothing. Time has no relation to quality, or even...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
No, you are incorrect. Synnibarr has no such GM limiting mechanic. Fate (the GM) literally has a sentence that says "Fate has...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm going to say "people are playing different games at the same table and all playing the games they like and interacting with each...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I obviously prefer games built around vision where everyone (including the GM) feels like they are playing the same game. I think that...
Jan 9, 2026
V
VLessa
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know if you consider this relevant, but Synnibarr has a DM challenge mechanic to give players agency over DM rulings. It was...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Other than intentional design how would one describe designing from a vision and only including mechanics that contribute to the...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
By the time you hit 2e, no. But there absolutely 100% was a functional difference between what oD&D called a Referee and a Storyteller...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Naw... There is absolutely no functional difference between what WW calls a ST vs what D&D calls a GM. Neither system has mechanics...
Jan 9, 2026
V
VLessa
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's a good point, and I definitely agree with your last sentence. When I wrote that last night, I was thinking of the difficulty of...
Jan 9, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
There are two problems with that: 1. He may have pushed the dungeon pretty hard, but there was also a heavy focus in parts about...
Jan 9, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You start to have serious questions about the purposefulness of design when you see a bunch of independent subsystems for different...
Jan 9, 2026
V
VLessa
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
History, when I took my bachelor's in it, defined modern as "1965 to present" - that was in 1993 to 1996. We're definitely post-modern...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm on the side that thinks that OD&D (and Gygax's AD&D, at least up until the end of the PHB and for good chunks of the DMG) had a...
Jan 9, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Of course it does. I mentioned the Palladium system earlier in the thread. I don’t feel a whole lot of intentional design went into...
Jan 9, 2026
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