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VLessa's latest activity
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this is perfectly true and valid. I don't think this thread should be about what is "better overall" or "better for everyone"...
Jan 9, 2026
V
VLessa
reacted to
Enaknomolos's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the fashion metaphor works fairly well here. If you are designing a game today, you have a whole bunch of history you can learn...
Jan 9, 2026
V
VLessa
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
IMHO, the Daggerheart core "engine" has a lot of potential as a basis for other games (see PbtA, FitD, etc.), but I'm not necessarily...
Jan 9, 2026
V
VLessa
reacted to
Enaknomolos's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this thread has led me to the conclusion that the engineering metaphor ('mechanics') is fundamentally misleading when trying to...
Jan 9, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Sure, but it seems to me like people are resisting the very idea that modern may equal better in some cases. As I said earlier, I...
Jan 9, 2026
V
VLessa
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Would anyone really argue that the modern presentation used in Old School Essentials isn't what makes it great? Would anyone argue that...
Jan 9, 2026
V
VLessa
reacted to
Committed Hero's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Anything that uses a chart to determine a result is not modern. Any system that uses more than one mechanic to resolve activities isn't...
Jan 9, 2026
V
VLessa
reacted to
Enaknomolos's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I loved AW, but have reached the point where I consider 'PbtA' branding to be a warning flag on a new game. It's a bit melancholy...
Jan 9, 2026
V
VLessa
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Rather than “aimless”, I think the useful antonym might be something like “unlinked”. There’s a book about the design of the Wild Wide...
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
? These can all just be handled as Persuasion checks in 5e, with no special thematical postmodern game design required. Assuming that...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I should add that I do think simulation of setting is worthy goal of intentional design, which is why I praised Traveller. I would add...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The following games are not narrowly focused on a single thing: Draw Steel Warhammer - The Old World Fabula Ultima Lancer Vampire - The...
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This strikes me as a sequencing error though. I'm not clear to what extent people really think 'I'd love to play a game about moral...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I can tell you what I took away from your "aimless" comment (and some of the elaboration/discussion it prompted, eg from @Campbell): A...
Jan 9, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Working out things as they went" and not taking time to integrate them is sloppy as far as I'm concerned, and it showed across the...
Jan 9, 2026
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