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VLessa's latest activity
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, as I posted upthread, Map-and-key is a way of having mechanics - in particular, the mechanics for determining where the PCs go on...
Jan 9, 2026
V
VLessa
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I've already formed and given my answer: It's a game that wants the mechanics to actively drive play. If you've introduced (and rely...
Jan 9, 2026
V
VLessa
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here's an open question to anyone. Say I get sick of Apocalypse World's nonsense. I decide that the failure mechanics don't allow me...
Jan 9, 2026
V
VLessa
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Speaking generally, the longer this thread goes on, the more I feel that the most distinctive defining feature of modern RPG design...
Jan 9, 2026
V
VLessa
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I feel like this is a little reductive or suggests that the Forge was more of a monolith than it was. For BW, by the time of BW...
Jan 9, 2026
V
VLessa
reacted to
Deadstop's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yes, but hawkeyefan was specifically talking about improvements in presentation, organization, etc., as things that are generally better...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is what I see as a huge difference between the Forge games of the 2000s and the post-Forge games of the 2010s (I count both Fate...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To me, it seems that a RPG can have an opinion, or an intent, even though it doesn't set out to have one. I say this not to disagree...
Jan 9, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
While generally true, there's a tendency for people grabbing an extent base system to decide it can just do what they want it to without...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't want to put words into your mouth, but the general problem sounds like a perennial one: a lot of stuff is not well-designed.
Jan 9, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah. As I noted earlier, Monsterhearts is a good example: I'm not quite sure what someone trying for something like that would have...
Jan 9, 2026
V
VLessa
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think what's happened is that new ways of using mechanics have been found and refined, thus essentially creating new playstyles that...
Jan 9, 2026
V
VLessa
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think this is perfectly true and valid. I don't think this thread should be about what is "better overall" or "better for everyone"...
Jan 9, 2026
V
VLessa
reacted to
Enaknomolos's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the fashion metaphor works fairly well here. If you are designing a game today, you have a whole bunch of history you can learn...
Jan 9, 2026
V
VLessa
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
IMHO, the Daggerheart core "engine" has a lot of potential as a basis for other games (see PbtA, FitD, etc.), but I'm not necessarily...
Jan 9, 2026
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