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VLessa's latest activity
V
VLessa
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
D&D had a pretty clear "intended narrative" -- go into the dungeon and find treasure, trying not to die along the way. Byt the time AD&D...
Jan 9, 2026
V
VLessa
reacted to
The-Magic-Sword's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
This seems a bit too hostile to actually respond to, but giving it the benefit of the doubt-- six cultures of play isn't gibberish and...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
@The-Magic-Sword Thanks for the post. I've been thinking recently of posting a thread about character design/build, taking as a...
Jan 9, 2026
V
VLessa
reacted to
AbdulAlhazred's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
FKR is full-on Trad, the referee is completely in charge, and is not bound by any rules at all. I'm a little hesitant to call FKR...
Jan 9, 2026
V
VLessa
reacted to
AbdulAlhazred's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
That's a very interesting perspective. I don't think you mean the thread to be ABOUT how this works in 4e, but based on how you describe...
Jan 9, 2026
V
VLessa
reacted to
The-Magic-Sword's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
The Term Neo-Trad is being used as described in the Six Cultures of Play article. So, to launch this discussion I want to talk a...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this is where we probably once again need to note that the set of gameplay principles and mechanics that have grown up over the...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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You’re asserting an opinion here, mine is different. I’ve never had a player in a game with clear and separate designs for players and...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I thought I'd take a look at a NSR side game through these lenses: His Majesty the Worm - which is a bottom up design intended to take...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yup. World simulationism is not a core facet of modern design, it’s probably as classic as you can get. That doesn’t mean there aren’t...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You're supposed to drive like a stolen car with the cops after you. The risk is part of the fun, and you're risking in multiple...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You're supposed to embrace the chaos and collapse. Seriously, that's the point of the game. I think we tried to hammer home how the...
Jan 9, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You also have some like really interesting random tables driving play in the most recent NSR games (I'm thinking like Electric/Mythic...
Jan 9, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It is very true that current trends in design have historical antecedents. What makes it a trend is its pervasiveness. Many of things...
Jan 9, 2026
V
VLessa
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm so so so tired of people on the internet parroting about how you shouldn't prepare absolutely anything in AW. That's not supported...
Jan 9, 2026
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