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VLessa's latest activity
V
VLessa
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, vive la différence, right? For people who like the detail and crunch, it's not unnecessary. It adds to the experience. Ideally...
Jan 9, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All else being equal I'd agree with you - but there's something to be said for rough edges in places; I wouldn't want e.g. Call of...
Jan 9, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah, I can't agree with that. Like at all. I can't fathom someone approaching a new game, whatever it's type (TTRPG, videogame...
Jan 9, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Isn't it though? If I want to get to the same result, theme and intentionality-wise, making a simpler, faster and intuitive calculation...
Jan 9, 2026
V
VLessa
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I find the hill diers numbers to be over-exaggerated. They do tend to be loud in social spaces I give you that. Though, you give away...
Jan 9, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Perhaps I wasn't very clear. I didn't really speak for unified or separate mechanics. My point was about qualities like simplicity...
Jan 9, 2026
V
VLessa
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Ancient or modern, I think bespoke subsystems are great. Focused mechanics meant to do a specific thing to enhance play in that domain...
Jan 9, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree with your overall message here. But, at the same time, I also think "modern" can, sometimes, mean better*. And there should be...
Jan 9, 2026
V
VLessa
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This largely about how folks use them. There isnt anything inherently wrong in pointing out classic design vs modern. Though, folks tend...
Jan 9, 2026
V
VLessa
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
By this logic, you can intermingle chess, Monopoly, and Settlers of Catan and say, "just use the rules for the game you want," and have...
Jan 9, 2026
V
VLessa
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
The evidence that I simply don't like modern rules and concepts continues to mount...
Jan 9, 2026
V
VLessa
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Didn't read the whole thread but "modern" rules and concepts for me is everything that came after the traditional, GM-driven way of...
Jan 9, 2026
V
VLessa
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
D&D had a pretty clear "intended narrative" -- go into the dungeon and find treasure, trying not to die along the way. Byt the time AD&D...
Jan 9, 2026
V
VLessa
reacted to
The-Magic-Sword's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
This seems a bit too hostile to actually respond to, but giving it the benefit of the doubt-- six cultures of play isn't gibberish and...
Jan 9, 2026
V
VLessa
reacted to
pemerton's post
in the thread
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
with
Like
.
@The-Magic-Sword Thanks for the post. I've been thinking recently of posting a thread about character design/build, taking as a...
Jan 9, 2026
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