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VLessa's latest activity
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here's another example from cards: One way to lose a hand of bridge or five hundred is to get unlucky in the deal. If I'm dealt four...
Jan 20, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here's a brief episode of RPG play: My PC arrived at the dungeon entrance, and went down the stairs. There were two Orc guards waiting...
Jan 20, 2026
V
VLessa
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The agenda and principles are hard, in so much as they do tell you how to generate fiction. They’re soft in that they can be replaced...
Jan 19, 2026
V
VLessa
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Principles (at least in Apocalypse World) not advice or suggestions. They are instructions. The game says, "Always say what your...
Jan 19, 2026
V
VLessa
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Systems are just compilations of mechanics. Advice crosses the line into mechanics anywhere that "should" or "best practice" in a...
Jan 19, 2026
V
VLessa
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So, mechanics. When I use the word I mean rules and systems, but some people (and I don't just mean here), extend the definition to...
Jan 19, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here I think that there are multiple groups who call themselves Trad RPGers. Continuing or Modern Trad RPGers who know what they like...
Jan 19, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is the "vanilla narrativist" hypothesis. I am (or at least have been) an instance of the type, as I've often posted about including...
Jan 19, 2026
V
VLessa
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It depends where you count the bounds of "Traditional" play. I'd argue (and have argued) that The Forge and Narrativism were an attempt...
Jan 19, 2026
V
VLessa
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To the bolded: those are mechanics IMO, only at a top level rather than a specific rules level.
Jan 19, 2026
V
VLessa
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is why, upthread, I posted that "I find the use of "PbtA" as if it were an informative label pretty hopeless too. . . . I don't...
Jan 19, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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One reason I don't personally use the term "trad" is because the actual table play between a linear adventure using milestone leveling...
Jan 19, 2026
V
VLessa
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@Fenris-77 just want to say I appreciate your thoughtful contributions, especially since I know you’re adding in an appreciation for the...
Jan 19, 2026
V
VLessa
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
What I mean is that, regardless of how they do it, mechanics that all shift authorial control from the GM to the players to some degree...
Jan 19, 2026
V
VLessa
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah. To your point, I think just broadly tarring PbtA games and Storypath (the system used in all the recent Onyx Path games) as...
Jan 19, 2026
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