Recent content by VLessa

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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Yeah, I can't agree with that. Like at all. I can't fathom someone approaching a new game, whatever it's type (TTRPG, videogame, boardgame, sports, etc) and favoring unecessary crunch / complexity for complexity's / slowness for slowness' / unintuitivenss for unintuitiveness' -sake. The only...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Isn't it though? If I want to get to the same result, theme and intentionality-wise, making a simpler, faster and intuitive calculation is better than a complex, arcane and time-consuming one, no? Advocating for the later here sounds to me like personal bias, not rational analysis.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Perhaps I wasn't very clear. I didn't really speak for unified or separate mechanics. My point was about qualities like simplicity, intuitiveness, clarity, etc while retaining the same intentionality and goals. I also really like The One Ring. But I like it because it's bespoke mechanics carry...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree with your overall message here. But, at the same time, I also think "modern" can, sometimes, mean better*. And there should be nothing wrong in admitting that. And I see a resistence in fans of old styles in acknowledging that too. So the argument cuts both ways. *One example is when...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Didn't read the whole thread but "modern" rules and concepts for me is everything that came after the traditional, GM-driven way of playing that was dominant until the early 2000s. That means mainly Forge-inspired ideas like Narrativism and Pbta, but also new twists that we see in the...
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    Triangle Agency: impressions, and what da hell is it?

    Heh, I think I'd change that to.. Classic emphasizes setting Neotrad emphasizes characters Story Now emphasizes situation Trad.... emphasizes whatever the GM wants that week. Haha
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    Triangle Agency: impressions, and what da hell is it?

    Here, an example anomaly with one of the abilities it confers to the agent it's fused to: This anomaly manipulates space. "I know a shortcut" here allows the player to pull some crazy stuff like, just out of the mission briefing where the team is assigned a target anomaly to capture, in a...
  8. Manifold.png

    Manifold.png

  9. A shortcut.png

    A shortcut.png

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    Triangle Agency: impressions, and what da hell is it?

    I've read it all and it made me even more excited to play. Haha
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    Triangle Agency: impressions, and what da hell is it?

    The teaser vid in the OP is a good intro for the vibes. I never played the game myself, but finished reading it these days. What made it enter my radar was winning a lot of awards recently (that I thought would go to Mythic Bastionlands, another neat game worth a look). Basically it's a...
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    Triangle Agency: impressions, and what da hell is it?

    Hi. This is my first post here in a long while, probably because, among other reasons, this little game simply took me out of TTRPG retirement, so flabbersgasted I became with it. I've just finished reading it and have a couple questions. 1) What are your reading impressions or actual play...
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    Dagger in the Heart: A Campaign Book for Heart: The City Beneath

    Looks really cool, thanks. Heart is in my queue, maybe this is the right time to try it?
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    Bloodborne dungeon crawl ?

    In my yearly playthrough of BB on PS5, and it reminded how awesome it's setting is. In special, the "the tomb of the gods" as this old Eldritch civilization ruins central to the setting, that every faction tries to explore for it's mysteries and riches, from early Byrgenwerth University and it's...
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    Planescape: Adventures in the Multiverse Review

    For supplements, I'd settle for a new Planewalker's Handbook with more player options (specially the missing factions backgrounds/feats) and a gazeteer of the planes from the planewalker's guild POV as a "best of" the old planes of boxes.
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