Recent content by VLessa

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    Mythic Bastionland - initial impressions, and making a Realm

    MB? Unfortunately not, no. But I'm hopeful my friends will try it eventually, so this thread and your other one about actual play will be useful. ;)
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    Mythic Bastionland - initial impressions, and making a Realm

    Great thread. I have nothing to add except that this game gives me that foggy, onirical vibe that Dark Souls (and Demons Souls) gave me back in the Playstation 3 days.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Btw, I think Shadowrun is an interesting example that touches on the discussion about modern design. Just like me, I see a lot of people stopped playing the official Shadowrun editions due to the perception of unnecessary/incoherent crunch, and migrating over to lighter options like Anarchy...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Nah, I love Shadowrun as it was my first RPG, but those subsystems are the nearest to an objectively bad set of rules I've ever seen. They're not just needlessly complex, they are super slow in practice, which take away from the action that's supposedly at the center of the game' premise and...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Oh, sure, I'm totally for that! But I think there's a difference between crunch with a purpose and what I was talking about. For eg, even if I don't like GURPS I can see what it does and why. I like Shadowrun but can't see the why and how of all those clunky subsystems (there's a reason half...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    @Neonchameleon , since you brought videogames to the discussion, I'll point out that the Citizen Sleeper series is heavily inspired by Blades in the Dark according to it's main dev, Gareth Damian Martin. Don't know if you seen it yet, but I've played and it's pretty good. The system is...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Yeah, I can't agree with that. Like at all. I can't fathom someone approaching a new game, whatever it's type (TTRPG, videogame, boardgame, sports, etc) and favoring unecessary crunch / complexity for complexity's / slowness for slowness' / unintuitivenss for unintuitiveness' -sake. The only...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Isn't it though? If I want to get to the same result, theme and intentionality-wise, making a simpler, faster and intuitive calculation is better than a complex, arcane and time-consuming one, no? Advocating for the later here sounds to me like personal bias, not rational analysis.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Perhaps I wasn't very clear. I didn't really speak for unified or separate mechanics. My point was about qualities like simplicity, intuitiveness, clarity, etc while retaining the same intentionality and goals. I also really like The One Ring. But I like it because it's bespoke mechanics carry...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree with your overall message here. But, at the same time, I also think "modern" can, sometimes, mean better*. And there should be nothing wrong in admitting that. And I see a resistence in fans of old styles in acknowledging that too. So the argument cuts both ways. *One example is when...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Didn't read the whole thread but "modern" rules and concepts for me is everything that came after the traditional, GM-driven way of playing that was dominant until the early 2000s. That means mainly Forge-inspired ideas like Narrativism and Pbta, but also new twists that we see in the...
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    Triangle Agency: impressions, and what da hell is it?

    Heh, I think I'd change that to.. Classic emphasizes setting Neotrad emphasizes characters Story Now emphasizes situation Trad.... emphasizes whatever the GM wants that week. Haha
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    Triangle Agency: impressions, and what da hell is it?

    Here, an example anomaly with one of the abilities it confers to the agent it's fused to: This anomaly manipulates space. "I know a shortcut" here allows the player to pull some crazy stuff like, just out of the mission briefing where the team is assigned a target anomaly to capture, in a...
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    Manifold.png

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    A shortcut.png

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