Recent content by Voadam

  1. Voadam

    Interested in checking out non-D&D fantasy "old school" ttrpgs

    Take that you fiend!
  2. Voadam

    Interested in checking out non-D&D fantasy "old school" ttrpgs

    Also be aware that if you go for the Mongoose Runequest interim editions (which have SRDs) know that lorewise it is set in a prehistory of the other Runequest Glorantha settings with a major Dragon empire and god learner ones heading to catastrophe conflict. The current RQ:AIG has huge statless...
  3. Voadam

    Undead Origins

    MICROLITE74 (VERSION 1.1) (1787) Microlite20 Undead: ? Skeleton, Undead Skeleton: Animate Dead spell. Zombie, Undead Zombie: Animate Dead spell. Banshee: ? Ghoul: ? Lich: ? Mummy: ? Shadow: ? Specter: ? Vampire: ? Wight: ? Wraith: ? Arcane (Magic-User) Spells 5th Level Animate Dead: Create...
  4. Voadam

    D&D General Favorite Forgotten Realms products of all time?

    Complete Book of Necromancers has some Al Qadim stuff which is Forgotten Realms.
  5. Voadam

    D&D General What's your view on a pirate-driven campaign?

    I just stumbled across New Dimension Games' Pirates RPG line for historical pirating. No idea how it goes about tone or emphasis.
  6. Voadam

    D&D General Dnd and what has changed

    I can't tell if you are asking what has changed between AD&D and 5e or if you are asking what changed between 3e, 4e, and 5e. For the former: stats are standardized bonuses, +1 every two points above 10 instead of AD&D reverse bell curve. No class or race or level or alignment restrictions...
  7. Voadam

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    If you find it I'd be interested. I just checked the four MC annuals that collected everything new from Dragon and modules and no such elves there. The hardcover has the standard old main ones, high, gray, wood, aquatic, and drow. The rest of the appendices are specifically themed, the closest...
  8. Voadam

    Undead Origins

    The Temple of K'thu'uk (1735) Microlite20 K'thu'uk's Skull, Large Dragon Skull: ?
  9. Voadam

    Undead Origins

    Frahl the Ogre King (1731) Microlite20 Zombie Human: ? Ghoul: ?
  10. Voadam

    numbered spell levels pre-D&D (comics history question)

    I vaguely remember numbered spell levels being mentioned in Roger Zelazny's Dilvish the Damned novel, which came out as a novel in 1982 but was a collection of previous Dilvish stories starting from the 60s (1965 being the oldest two). I remember Dilvish having learned something like 10th level...
  11. Voadam

    Undead Origins

    Fantasy Hack m20 v. 1.6 (1627) Microlite20 Undead, Undead Creature: ? Fell Ghast: Large, dragon-sized and dragon-like undead monsters that are forces of pure necromancy, these animated collections of bones, dried, mummified skin, and stiff, dead flesh are terrifying creatures that only the most...
  12. Voadam

    Undead Origins

    Microluxe 20 Handbook (1567) Microlite20 Skeleton Warrior, Undead Skeleton: Animate Dead spell. Zombie, Undead Zombie: Animate Dead spell. Undead: ? Ghoul: ? Shadow: ? Wight: ? Wraith: ? Vampire: ? 8th-Level Arcane Spells Animate Dead: Creates up to 4 undead skeletons or zombies (requires remains).
  13. Voadam

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    In 5e all full casters, bards, clerics, druids, sorcerers, and wizards are basically variations of the same wizard caster chassis with different little flavor powers like bardic inspiration or sorcerer meta magic. I think cleric and druid would have been better working off of the more limited 9...
  14. Voadam

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    I would lean into the subclass themes, so for wizards an evoker would have blasts, a conjuror would have a big long lasting summons, etc. Some inspiration might come from the monster/NPC specialist mages. Clerics would be more channel type stuff, based on the domain or god theme so fire clerics...
  15. Voadam

    Undead Origins

    Cult of Undeath (1549) Microlite20 Undead: ? Ghost: ? Ghoul: Humans wounded by ghouls are cursed if they fail a MND + level check (DC 10) and will slowly turn into ghouls themselves. This process involves taking 1 point of MND damage every day (which does not heal overnight) until they reach 0...
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