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Voidmoji's latest activity
Voidmoji
reacted to
RenleyRenfield's post
in the thread
The same that happened Gygax happens to Rein-Hagen?
with
Like
.
I work with Mark just about every week. Have for some time now. He is an amazing person and he has a tough life. He wants to get...
Wednesday at 9:16 PM
Voidmoji
reacted to
Elvish Lore's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
From my original post: If you feel like you hate campaign durations of that length and wouldn't ever do this, good for you and there's...
Monday at 7:29 PM
Voidmoji
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
To add to this, when I used GURPS to run X-Com, the reason I chose GURPS was because, after evaluating a range of systems it was GURPS...
Oct 9, 2025
Voidmoji
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
you say that strongly themed games are better at mechanically representing their theme than more generic games. Sure, they probably are...
Oct 9, 2025
Voidmoji
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Would anyone really argue that the modern presentation used in Old School Essentials isn't what makes it great? Would anyone argue that...
Oct 9, 2025
Voidmoji
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know what to tell you man. I'm not exactly an enemy of generic systems (I spent probably half my gaming career running the Hero...
Oct 6, 2025
Voidmoji
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So I view success with consequences as very distinct from degrees of success and failure in games like RuneQuest. Sure, in both there is...
Oct 6, 2025
Voidmoji
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
Voidmoji
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
Voidmoji
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
This is my answer as well. I had planned on running a GURPS fantasy game, but then other factors arose, leading me to... I am...
Oct 6, 2025
Voidmoji
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally...
Oct 4, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
It wasn't controversial. We were having a discussion. I was curious what innovations in tactical play you considered modern. Then you...
Oct 3, 2025
Voidmoji
reacted to
mamba's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
probably because you consistently refused to answer their question…
Oct 3, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I am curious what you consider the "modern mechanisms." I don't have Draw Steel, so I don't know how fundamentally different from, say...
Oct 3, 2025
Voidmoji
reacted to
Argyle King's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
For me, what makes GURPS easier/quicker than D&D sometimes is that (to me) GURPS produces more intuitive results when trying to imagine...
Oct 1, 2025
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