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Voidmoji's latest activity
Voidmoji
reacted to
SteveC's post
in the thread
Common Pitfalls in Game Design
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People who've only played one game, like D&D think they have invented something new when they are likely just going over well-trodden...
Sep 11, 2025
Voidmoji
reacted to
soviet's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Haha
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Quite right, don't let the others influence you.
Sep 11, 2025
Voidmoji
reacted to
chuckdee's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Again this is not up for debate, has precedent, and is common practice. You can't plagiarize whole texts. Taking aspects of other works...
Sep 11, 2025
Voidmoji
reacted to
1QD's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Haha
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I think going forward I will only respond to people who have something constructive to add.
Sep 11, 2025
Voidmoji
reacted to
Autumnal's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Love
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As a creator myself, I like “steal” for much the reasons I like “elfgames”: it encourages a good perspective about the innately...
Sep 10, 2025
Voidmoji
reacted to
Thomas Shey's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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I mean, honestly, this seems an odd argument. If you consider deriving your mechanics and concepts from other games immoral, that...
Sep 10, 2025
Voidmoji
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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I would posit that while you seem to place a lot of value on this, it is meaningless to potential consumers.
Sep 10, 2025
Voidmoji
reacted to
Micah Sweet's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Like
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I'm glad you're enjoying Daggerheart and Legend in the Mist, but maybe PF2 just wasn't the right rules-heavy game for you? I mostly...
Sep 9, 2025
Voidmoji
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
The playmats I had printed were offset squares. And, I did mention the facing issue above, and thus why they aren't a great idea for GURPS.
Sep 6, 2025
Voidmoji
reacted to
Reynard's post
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What do YOU plan on doing with Daggerheart?
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I finally got the first promotional "news sheet" done for my Carnage game.
Sep 6, 2025
Voidmoji
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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Most of my use of offset squares was 4e D&D, and so I tended to have larger rooms to allow for a lot of movement, so the two of the...
Sep 6, 2025
Voidmoji
reacted to
chuckdee's post
in the thread
TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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I didn't say literally anyone here is doing that, did I? I meant "the general public" when they say GURPS is crunchy in any...
Sep 6, 2025
Voidmoji
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grankless's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
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A classic Justin Alexander article: making sweeping denigrating comments about anything that doesn't match his specific ideas. What a...
Sep 6, 2025
Voidmoji
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
I always just treated them as whole squares. Sometimes it felt dd, depending on the layout, but other than for hallways it didn't come...
Sep 6, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
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Justin Cases?
Sep 5, 2025
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