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Voidmoji's latest activity
Voidmoji
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know what to tell you man. I'm not exactly an enemy of generic systems (I spent probably half my gaming career running the Hero...
Oct 6, 2025
Voidmoji
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So I view success with consequences as very distinct from degrees of success and failure in games like RuneQuest. Sure, in both there is...
Oct 6, 2025
Voidmoji
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
Voidmoji
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
Voidmoji
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
This is my answer as well. I had planned on running a GURPS fantasy game, but then other factors arose, leading me to... I am...
Oct 6, 2025
Voidmoji
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally...
Oct 4, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
It wasn't controversial. We were having a discussion. I was curious what innovations in tactical play you considered modern. Then you...
Oct 3, 2025
Voidmoji
reacted to
mamba's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
probably because you consistently refused to answer their question…
Oct 3, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I am curious what you consider the "modern mechanisms." I don't have Draw Steel, so I don't know how fundamentally different from, say...
Oct 3, 2025
Voidmoji
reacted to
Argyle King's post
in the thread
Will the complexity pendulum swing back?
with
Like
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For me, what makes GURPS easier/quicker than D&D sometimes is that (to me) GURPS produces more intuitive results when trying to imagine...
Oct 1, 2025
Voidmoji
reacted to
Willie the Duck's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
To complicate the discussion a little bit more (sorry), what GURPS ends up incentivizing you do can increase this 'slow to operate'...
Oct 1, 2025
Voidmoji
reacted to
Micah Sweet's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I see no reason for battle here. Rules-light games being more popular, for very understandable reasons, has nothing to do with whether...
Sep 30, 2025
Voidmoji
reacted to
Reynard's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
To me, this seems to exemplify the (false) assertion that TTRPGs are storytelling tools first, as opposed to game engines first...
Sep 30, 2025
Voidmoji
reacted to
pawsplay's post
in the thread
Will the complexity pendulum swing back?
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Like
.
I think sometime in the 2010s, complexity stopping being a pendulum. We are in a state of permanent diversity.
Sep 29, 2025
Voidmoji
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
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Legend of Zelda: Breath of the Wild could have been one of the best video games of all time. But the constantly breaking weapon system...
Sep 28, 2025
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