Recent content by Voidmoji

  1. Voidmoji

    RPG CROWDFUNDING NEWS – Mutants & Masterminds 4e, Dark Matter, SEWER SCUM, and more

    I am super stoked for M&M 4e. I had a lot of fun with 2e, but never did play 3e. The third edition was beautifully streamlined in some ways, such as the powers, but then added cruft in that seemed unnecessary (two new stats), plus some other stuff I didn't like. 4e feels like a marriage between...
  2. Voidmoji

    Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?

    Add me to the list of folks who count 2e M&M as an upgrade. This is especially true with Ultimate Power. I like the changes to the powers in 3e, overall. But I didn't like some other things, like skills and adding attributes. From what I have seen of 4e, I will be adding it to the upgrade...
  3. Voidmoji

    Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?

    I consider GURPS 4e an all around upgrade. While the text book nature of the rules make it a less fun read, I like how it all comes together in two books. I have come back to GURPS after a 20+ year break from the system, and am considering running it after my current SotWW games end. I never...
  4. Voidmoji

    Your Three Desert Island RPGs

    My first two are easy: 1. GURPS 4e 2. Mutants & Masterminds (probably 4e, from the way it is shaping up) With those two systems, the breadth of games I could run is pretty vast. After that it becomes harder to pin down a third system. I thought about Cortex for the quick games or one-offs...
  5. Voidmoji

    What rpg system would you use for a 60+ session fantasy campaign?

    This is my answer as well. I had planned on running a GURPS fantasy game, but then other factors arose, leading me to... I am currently running two SotWW games. I switched my plan from GURPS to SotWW as I had some newbs wanted to play in a game, but I didn't want to put them in with my all...
  6. Voidmoji

    What Do You Think Of As "Modern TTRPG Mechanics"?

    A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally emulates genre via character capabilities and actions. Its rules can be used to create most comic book superheroes and then play out their actions and adventures. The...
  7. Voidmoji

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I would posit that while you seem to place a lot of value on this, it is meaningless to potential consumers.
  8. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The playmats I had printed were offset squares. And, I did mention the facing issue above, and thus why they aren't a great idea for GURPS.
  9. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Most of my use of offset squares was 4e D&D, and so I tended to have larger rooms to allow for a lot of movement, so the two of the walls in a larger square room that had half squares didn't come up as often. But I get your point.
  10. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I always just treated them as whole squares. Sometimes it felt dd, depending on the layout, but other than for hallways it didn't come up that much.
  11. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Though now that I think about it, that wouldn’t work for the more tactical combat rules in GURPS all that well, since it doesn’t work well with facing. But other than that, offset squares are awesome.
  12. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    My favorite kind of grid is offset squares. You get a lot of the benefits of both squares and hexes. I used to get my own custom offset square battlemat printed and laminated. I wish Foundry had that as an option for the grid.
  13. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I have no answer for the second item, other than "Don't," which isn't helpful. As for the one second combat rounds, it does take some getting used to. What I have generally done in the past is to simply say that turns are from one to three seconds, depending on what is happening. I wouldn't try...
  14. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    That would be article "The Last Gasp" in Pyramid 3/44, if anyone is interested in reading it.
  15. Voidmoji

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I used to really love the default spells as skills magic system for GURPS, back in the 2e and 3e days. Coming back to GURPS via 4e, I find the system hasn't aged as well as I'dve liked. It doesn't help that it was a rush job not properly aligned with other 4e rules. I still like it, and can see...
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