Recent content by Vpenman

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    E-Tools: Anyone Sharing Custom Files?

    Really, who did I call immoral? I admit that anyone who committed the acts I describe would be committing immoral acts and I recall pointing that out. The actual statement was: "Was it immoral? Not according to "JRRNeiklot". " If you are as upset as you claim to be about people...
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    E-Tools: Anyone Sharing Custom Files?

    Well, at least they have some redeaming value. And, as long as we are being correct, I never claimed it was legally theft. Just that it was theft, and immoral, none-the-less. You can take credit for another person's ideas or work, possibly even take their ideas or work, and not have it be...
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    E-Tools: Anyone Sharing Custom Files?

    I believe there are a number of fundamental differences between E-Tools and the Core Rules programs that account for this. First, the E-Tools community is a fraction of the size of the Core Rules community. Second, E-Tools does not lend itself to sharing data. There is no built in way to do...
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    E-Tools: Anyone Sharing Custom Files?

    Of course what I actually said was "You have stolen a person's labor, ideas, and creativity." Let's say you have a job. Pretty much each weekday you work at that job. You do that not because you would rather be working than doing anything else you could do. You do that because you need to...
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    E-Tools: Anyone Sharing Custom Files?

    You have done worse than steal an object. You have stolen a person's labor, ideas, and creativity. Paper practically grows on trees. It is what goes on it (and I am not talking about ink) that makes it valuable. Similarly, it is not a series of 0s and 1s that make software, it is the...
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    E-Tools: Anyone Sharing Custom Files?

    Piracy is theft. Most people work to make money. They may get some personal satisfaction from providing goods or services, but normally, they want and need to get money from their work. That money comes from selling those goods or services. Creating the goods or services is merely the means...
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    Core Rules vs. E-Tools

    The first SSI program was the Dungeon Master's Assistant (I was the developer on that project). I believe the second was the Dungeon Master's Assistant II. I am glad you found them useful. Victor
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    Core Rules vs. E-Tools

    This must be regarding the original Core Rules program published in 1996. Core Rules II and the Expansion did support NT. FWIW (and hoping I am not getting too defensive here), NT was not listed as a supported OS on the box. I do appreciate the response. Also, in the interest of honesty...
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    Core Rules vs. E-Tools

    Hi, Its been over four years since the last Core Rules program was released and over a year since the release of E-Tools. I was hoping that people who had used both would provide their opinions on the relative merits of the different programs. I was involved in the creation of the Core Rules...
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    Goodbye and thanks...

    Hi, Evermore Entertainment, Inc., developer of the 2nd Edition Core Rules CDs is ceasing operation. The last date our web site will be up is June 30. If anyone wants to download material from that site, it needs to be done before midnight (Central Time) on that date. To everyone who has...
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    Flying off the shelves!

    Shortly after the Core Rules 2.0 Expansion was released, it reached #45 on the Amazon best selling books (not software) list. Victor
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    AV's last day

    Just thought I would mention that this is Anthony Valterra's last day (down to final minutes actually) at WotC.
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    The Impact of Good Game Design on Popular Licenses?

    Gee, between the "Why back in my day..." postings and the Sex in D&D thing, it may not be possible to get this back on track, but I will try one more time... If licenses are so important to products, how come no licensed RPGs have taken off -- Star Wars, Star Trek, Wheel of Time, Lord of the...
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    The Impact of Good Game Design on Popular Licenses?

    Re: Re: Tangent from a closed thread Well, 1 states the game is a bad game. 3 stated the game would only be a hit if it was a solid game. A hit game is one that sells much better than most other games of its type. Sell well implies it has better sales than most other games of its type...
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    The Impact of Good Game Design on Popular Licenses?

    Just before the 900 Words threads was shut down, we had gotten into a discussion about the relative value of good game design vs. a good license. The excerpts below are taken from that thread. Each is taken a little out of context, although I tried not to change the meaning. I am interested in...
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