Also talk to your GM if you are an Armorer, they might lets you enchant your suits weapons and once psionics get printed they have said there will be magical items to boost attacks like those, the metamorph, psiknife ect.
So everything depends on what levels you are looking at and if you are doing single target or multi target.
Battle Smith will be your best single target damage. You have 2 attacks at level 5, you have a bonus attack from your steel defender and your homunculus has an attack. After that you can...
So to me the entire Artificer has a bit of a problem keeping up until you get your spell storing item at 11th. The level 6 ability helps as it gives you 1 more 3rd level spell slot and 1 free or extra wand of magic missiles so 2 decent attacks.
The Artillerist and the Alchemist both need to...
I am currently playing a 2014 Artillerist, it is mostly fun but has a few pain points. The new version fixes some of those pain points but not all of them. I think that having a ring of spell storing and a wand of magic missiles both as recipes known at 6th level is almost a must since you can...
So I both misread and misremembered aspects of the Forge Adept which made it look worse in my eyes. 1st I thought the +1 - +3 bonus acted like any other infusion so that it did not work on magic items.
In addition I didn't / don'tike the first part of the lvl 15 ability so I don't think I have...
The Forge Adept is decidedly worse than the Battle Smith, Artillerist, or the Armorer in combat and honestly, I would still take the Alchemist or Cartographer due to their utility. The Mavrick is even worse it focuses on improving your spell list but until 15th level you don't really get...
They are standardly out damaging a ranger by level 5 and keep up with a paladin. The free 1d6+2 attack every round goes a long way to help them. The flash of genius helps compeat with the aura of a paladin. Don't forget that you can get a free wand of magic missiles every day which 2 rounds of...
Hopefully we will eventually get a weapon Smith style sub class.
The homunculus you can at least have attached to your ranged weapon or sitting on your shoulder and just remember that it takes air damage.
I was thinking specifically the Eberron artwork not artificers in general. In Calimshan you have both clockwork creations but also just pure magical item crafters with no tech like influences. Moonshae or Rahaman will use carved staffs, stone, earth or wooden golems, charms and trinkets.
Also...
The one think I love about Level Up's Artificer is the idea that you built unique devices you roll a die starting with a d4 and if you roll over the spell level then the spell activates and you can use an item again.
So the big limiter and downside to 2025 ability to replicate magical items is that each recipe is very specific (at least if you use dndbeyond). It's not learning how to make +1 weapons it is a +1 longsword or a +1 heavy crossbow. Same with armor it is +1 leather armor or +1 breastplate.