Eberron goblinoids are quite different from all other D&D goblinoids (fey focused) so I can understand why they might not put them in the Eberron book.
While I know that you respect Trentmonk this looks like it is exactly as I would imagine him, or Cody would fill out their survey almost to the letter.
Thank you for this breakdown, I bought all of the companion books as PDFs because I heard they had extra rules in them but after reading your post I was afraid they snuck even more rules into the adventure books. From what you have listed all of those rules are found in the companions so for...
So I personally love the complexity of 4e but I enjoy crunchy games, for most of my friends it is a bit to much. I will agree that I hate how you need the magic book and combat book just due to fixes they introduce. BTW what rules are hidden in some of the adventures? I have seen a lot of extras...
Careers in TOW honestly don't matter, they give you a unique talent that you can't usually get any other way but every skill and every other talent is learnable by every character as long as you meet the pre request. Now you keep the unique talent that each career gets if you move to a different...
Yes in 4e you only have to leave a career if you want to be able to do something drastically different. It is also easier or less XP to move from a similar careers like starting off as an apothecary and becoming a physician as opposed to starting off as a soldier and becoming a mage.
My favorite has been 2nd ed although I do like most of 4e it can just get bogged down at times. OW rules look interesting even if they are simplified for my taste but I just want more and better choices for my PCs.
The idea is to start off as a literal nobody and slowly work you way up to become a minor player but even at high levels you aren't all that powerful. Now Soulbound you start off as a hero and can grow to become practically super human wadeing through legions of enemies.
The fact that the skaven are in hiding right now killed it for me so I understand that.
If you haven't played Chaos Bane it is a Diablo clone and quite fun. D Slayer, WE Scout, HE Mage, H Soldier then expansions with a D engineer and a H Witch Hunter. Also AoR still has a private server and...
But in 2nd we you moved from career to career. My favorite I started off as a tomb robber who became a priest of the goddess of knowledge then moved into a witch hunter. It was a great character arch, My other started off as a pit fighter then moved into an assassin.
Soulbound has very thematic units where what we see in old word are mainly basic warriors or knights. In the RPG your careers have things like that catcher, scout, etc.We don't have rules for war dancers or trolls slayers and since the magic colleges haven't been formed your spell casters are...