I completely agree. While the stuff in Taha's is good it does need a little bit of tweaking, some more than others. The Beast Barbarian's natural weapons really need a redo thanks to how weapon mastery works same goes with Astral Self monk
The necromancer finally lets us play a minion focused necro. I am a little sad that their skeleton or zombie familiar don't benefit from the later class abilities but since it is a ritual spell I guess that makes it ok.
The arcane archer is good, maybe a little to good compared to the battle...
So for me this is what levels 1 and 2 are for, by level 3 or even by level 9 at the latest you have entered into some pact with your patron. Maybe that book starts sending you messages in its blank page, you have dreams of your patron wanting you to be in service, you have a little voice in the...
I only have 2 horror stories between the DM and his players, one in d&d and one on Warhammer. On Warhammer the DM put us in a tomb with an unkillable enemy from which there was no escape. We were later told that their was a secret chamber which by the time we entered the tomb was sealed and...
So if I want to play a fiend type of sorcerer using the warlock the only thing that do not make thematic sense are pact of the blade, tome and chain. The patron works as my bloodline, the invocations work as demonic powers I gain as I get more powerful.
I feel that most of the disagreement is that it can feel like the player is being penalized for a class choice and not a back story. If you require other people to find people to train them before they can level or bring in the wizards old master who taught them to control their story then it is...
While to a point I agree with you that a character should be invested in their back story a class boils down to just a set of mechanics that can be refluffed to suit your desires. I have seen and have used the Warlock to represent magical experimental gone ary, (grafts, magitech, ) to represent...
Yeah something like that. They could still be individual setting releases but with this following so close on the UA of horror themed classes has started me thinking that they might be in one book and not separate releases.
As much as I am hoping for setting books I feel that they could take this one, the horror ua and maybe a new draconic is and put those into one book to give people options for other settings. Imagine a chapter for Dragonlance, a chapter for Ravenloft, a chapter for Darksun might be an easier...
Honestly I am enjoying all of these options. The sorcerer is a great option for anyone who wants a darker more necromantic option. The gladiator gives you some options like the battle master while feeling unique and the patron works perfectly for any draconic or opposing power as your patron...
I completely agree with you but since Hasbro bought D&D beyond they don't really do "cheeper" and when they do it is usually by giving you what other companies give out for free with purchase (PDF).
So they give incentives to get people to buy the physical books but not to digital. The $75 in savings you get by buying the physical bundle and not everything separate is the extra cost they charge for the PDFs of the two main books and the price of the digital maps and dice.
It is not over...
So I have been a huge fan of M&M since it's inception. While I do not enjoy paying for a play test game in this case I didn't mind due to knowing their financial difficulties at the moment.
More feats add some extra options for more street level or skill based character who do not want to buy...
So the dhampir and the feats and background that go with it will probably be put into a horror themed book when they do one like a Ravenloft supplement. The other 7 races will probably go into a book eventually but we don't know when that might happen. The other 7 races will get rounded up into...