Recent content by WarrenM

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    D&D 5E Balancing the Rune Knight

    The Ise Rune needs a buff for sure. Currently activation increases Str by 2. I suggest making it 4. Alternatively the rune could add to Hit and Damage making it more beneficial for dex fighters or multiclassers. Otherwise it won't see play or activation. We can't forget that every bonus action...
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    D&D 5E Balancing the Rune Knight

    Storm and hill runes could lose the bonus action activation and instead, activate as a reaction, only usable once each for one turn. This would make them less cumbersome to use and reduce their power significantly. This puts them more in line with the other powers. Would Hill rune then need to...
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    D&D 5E Balancing the Rune Knight

    I absolutely agree on the battlemaster comparison. No one wants another subclass that has little use, and comparing RK to the worst or incredibly narrow subclasses will result in another dead subclass. I'm thrilled that this class gives non weapon damage options, tons of flavor and modular...
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    D&D 5E Balancing the Rune Knight

    Agreed, this seems cool and with a single use, not over powered. I've taken this rune and will give feedback after some experience. I feel best case scenario the diversion of one major attack is great. Worst case is there is one enemy or even just multiple low damage units and the rune fails to...
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    D&D 5E Balancing the Rune Knight

    Your Uvar rework adds a little too much tracking. I really think the rune is usable if we just skip the ability to give disadvantage on saves. Its certainly more effective than the sorcerers shadow hound ability. I'll try as is and see if it gets out of hand.
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    D&D 5E Balancing the Rune Knight

    What runes did you try?
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    D&D 5E Balancing the Rune Knight

    I'm trying storm, but my party is not one able to abuse the disadvantage on saves. I think it would be fair to remove dissadvantage from saving throws as an option on use. I'd still be very happy with the result. The action and reaction use seems a good trade for the abilities.
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    D&D 5E Balancing the Rune Knight

    I think Giant Might should also be a rune. Just started playing a Rune Knight, will let you know what I think.
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