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Wepwawet's latest activity
Wepwawet
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
5e was coming off the heels of 4e, which was much more of a tactical combat game, and I think some of that expectation was still baked...
Oct 15, 2025
Wepwawet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Mine are probably 30-45 minutes. Battlemats slow things down.
Oct 14, 2025
Wepwawet
reacted to
John Lloyd1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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10 minute combats seem very quick to me. @SlyFlourish estimates 45 minutes per scene (Scenes – The Catch-all Step of the Lazy Dungeon...
Oct 14, 2025
Wepwawet
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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In principle, yes. In practice, I've never seen combat in any 5e-ish game I've been a part of run anything as quickly as you--and that's...
Oct 14, 2025
Wepwawet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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That's because it was designed as a dungeon crawler. Because it had to cover that aspect of play that people would certainly use. That...
Oct 13, 2025
Wepwawet
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 13, 2025
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